godot/servers/rendering/renderer_rd
2021-08-10 21:54:24 -07:00
..
forward_clustered Merge pull request #51309 from Chaosus/fix_uniform_error_spam 2021-08-06 17:15:03 +02:00
forward_mobile Merge pull request #51309 from Chaosus/fix_uniform_error_spam 2021-08-06 17:15:03 +02:00
shaders Use f0 instead of albedo in blinn and phong 2021-08-10 21:54:24 -07:00
cluster_builder_rd.cpp
cluster_builder_rd.h
effects_rd.cpp Use subpasses to do 3D rendering and resolve in mobile renderer 2021-08-06 23:43:26 +10:00
effects_rd.h Use subpasses to do 3D rendering and resolve in mobile renderer 2021-08-06 23:43:26 +10:00
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tile 2021-08-07 16:40:50 -05:00
renderer_canvas_render_rd.h
renderer_compositor_rd.cpp Fix 'Attempted to remove invalid ID' errors 2021-07-31 15:30:31 +02:00
renderer_compositor_rd.h Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
renderer_scene_environment_rd.cpp
renderer_scene_environment_rd.h
renderer_scene_gi_rd.cpp
renderer_scene_gi_rd.h
renderer_scene_render_rd.cpp Use subpasses to do 3D rendering and resolve in mobile renderer 2021-08-06 23:43:26 +10:00
renderer_scene_render_rd.h Use subpasses to do 3D rendering and resolve in mobile renderer 2021-08-06 23:43:26 +10:00
renderer_scene_sky_rd.cpp Merge pull request #50682 from aaronfranke/basis-looking-at 2021-08-10 11:28:12 +02:00
renderer_scene_sky_rd.h Use subpasses to do 3D rendering and resolve in mobile renderer 2021-08-06 23:43:26 +10:00
renderer_storage_rd.cpp Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
renderer_storage_rd.h Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
SCsub
shader_compiler_rd.cpp
shader_compiler_rd.h
shader_rd.cpp Fix 'Attempted to remove invalid ID' errors 2021-07-31 15:30:31 +02:00
shader_rd.h