godot/scene
Juan Linietsky a7b2ac7bb1 Normalmapping and Specularmapping working in 2D engine
Added support for Sprite, AnimatedSprite and Polygon2D (should add for tileset eventually).
2020-02-11 11:53:28 +01:00
..
2d Normalmapping and Specularmapping working in 2D engine 2020-02-11 11:53:28 +01:00
3d A lot of progress with canvas rendering, still far from working. 2020-02-11 11:53:27 +01:00
animation Refactored RID/RID_Owner to always use O(1) allocation. 2020-02-11 11:53:26 +01:00
audio
debugger Remove duplicate ERR_PRINT macro. 2020-02-05 11:13:24 +01:00
gui Bugfixes and ability to better specify filter and repeat modes everywhere. 2020-02-11 11:53:28 +01:00
main Bugfixes and ability to better specify filter and repeat modes everywhere. 2020-02-11 11:53:28 +01:00
resources Bugfixes and ability to better specify filter and repeat modes everywhere. 2020-02-11 11:53:28 +01:00
register_scene_types.cpp Basic 2D engine is more or less working, needs more work for editor to be usable. 2020-02-11 11:53:27 +01:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub