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Fabio Alessandrelli a77820ade0 [MP] Fix MultiplayerSpawner not connecting to child_entered_tree.
The connection used to happen during enter_tree, but this was causing
issues when setting the spawnable scenes from code.

The spawner now connects/disconnects to the signal during
add_spawnable_scene/clear_spawnable_scenes if the node is inside tree
and has a valid spawn_path.
2023-02-12 15:32:09 +01:00
.github CI: Remove flaky packages.microsoft.com Ubuntu repository 2023-02-11 17:05:05 +01:00
core Improve error reporting when the Message Queue is out of Memory. 2023-02-11 22:45:14 +01:00
doc Add missing period for sentences in classref 2023-02-12 11:39:14 +08:00
drivers Make draw command labels thread safe 2023-02-10 21:27:31 +01:00
editor Round 2: Fix mesh library remove selected item menu option 2023-02-12 11:39:55 +01:00
main Merge pull request #73033 from akien-mga/gdscript-fix-gd4-renames-build 2023-02-11 22:05:38 +01:00
misc CI: Remove custom Linux deps and SwiftShader 2023-02-06 18:21:15 +01:00
modules [MP] Fix MultiplayerSpawner not connecting to child_entered_tree. 2023-02-12 15:32:09 +01:00
platform Further refactoring to AudioDriver implementations after #69120. 2023-02-09 11:02:00 +01:00
scene Merge pull request #73137 from Geometror/graphedit-hotzone-snapping-fix 2023-02-12 10:43:25 +01:00
servers Merge pull request #73060 from clayjohn/screen_texture-size 2023-02-11 14:37:30 +01:00
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version.py Bump version to 4.0-rc 2023-02-08 10:04:22 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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