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Juan Linietsky a75f896338 First version of Profiler
It is now possible to profile GDScript as well as some parts of Godot
internals.
2016-05-21 21:18:16 -03:00
bin First version of Profiler 2016-05-21 21:18:16 -03:00
core First version of Profiler 2016-05-21 21:18:16 -03:00
demos Joystick demo script cleanup 2016-05-10 20:32:12 +02:00
doc Filling in documentation. 2016-05-15 19:01:21 -04:00
drivers Remove nocpuid.c from builtin OpenSSL 2016-05-12 17:06:34 +02:00
main First version of Profiler 2016-05-21 21:18:16 -03:00
modules First version of Profiler 2016-05-21 21:18:16 -03:00
platform OS.get_screen_size now returns the correct value on OSX 2016-05-11 11:44:10 -03:00
scene First version of Profiler 2016-05-21 21:18:16 -03:00
servers First version of Profiler 2016-05-21 21:18:16 -03:00
tools First version of Profiler 2016-05-21 21:18:16 -03:00
.editorconfig
.gitattributes
.gitignore Adds the ".vscode" folder from Visual Studio Code to ".gitignore" 2016-05-04 23:42:27 +02:00
.travis.yml Travis: Filter out another string, still noisy 2016-05-13 11:28:29 +02:00
CONTRIBUTING.md
icon.png Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
ISSUE_TEMPLATE Issue template: ask for Godot version 2016-05-06 13:31:59 +02:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
LOGO_LICENSE.md
logo.png
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
methods.py Fix error in GLSL #include code 2016-05-02 12:48:47 +01:00
README.md Update README.md 2016-02-22 07:42:10 -03:00
SConstruct cloning env for builtin_openssl _and_ openssl :) 2016-05-06 22:43:22 -03:00
version.py Enter the 2.1 alpha phase 2016-03-22 18:45:19 +01:00

GODOT

http://www.godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://docs.godotengine.org/en/latest/reference/_compiling.html

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