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Pedro J. Estébanez a731774813 WorkerThreadPool: Avoid most runtime allocations
Just a little optimization.

**NOTE:**
With `RID_Owner` we could replace each pair of `PagedAllocator` and
`HashMap`-of-ids-to-pointers. However, that would force us to expose
`RID` as the task/group id, instead of `int`, which would break the
API. Too bad. Let's wait until Godot 5.0.
2024-01-08 12:46:31 +01:00
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core WorkerThreadPool: Avoid most runtime allocations 2024-01-08 12:46:31 +01:00
doc WorkerThreadPool: Overhaul scheduling and synchronization 2024-01-08 12:45:42 +01:00
drivers Merge pull request #86405 from warriormaster12/pipeline-message-fix 2023-12-22 17:20:15 +01:00
editor Merge pull request #86431 from timothyqiu/ungroup-action 2023-12-22 17:20:22 +01:00
main WorkerThreadPool: Overhaul scheduling and synchronization 2024-01-08 12:45:42 +01:00
misc
modules Fix warning in MSVC 2023-12-27 17:50:45 +01:00
platform Merge pull request #83452 from RandomShaper/rd_common 2023-12-20 20:09:18 +01:00
scene Emit slider's drag_started signal before the first value change 2023-12-21 11:23:35 +08:00
servers Merge pull request #86316 from clayjohn/RD-BFN-normals 2023-12-22 17:19:58 +01:00
tests Merge pull request #86118 from TheSofox/complex-undo-select-fix 2023-12-20 15:07:52 +01:00
thirdparty Merge pull request #83452 from RandomShaper/rd_common 2023-12-20 20:09:18 +01:00
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SConstruct Merge pull request #84979 from Calinou/scons-web-platform-alias 2023-12-20 15:07:40 +01:00
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Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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