godot/scene
Hugo Locurcio a706c22db7
Rename RayCast's cast_to property to target_position
`cast_to` is sometimes mistaken as a method rather than a property.
`target_position` makes it more obvious that it's a property.
2020-09-10 19:06:56 +02:00
..
2d Rename RayCast's cast_to property to target_position 2020-09-10 19:06:56 +02:00
3d Rename RayCast's cast_to property to target_position 2020-09-10 19:06:56 +02:00
animation Merge pull request #39801 from ChristopheLY/tween-bool-state 2020-07-20 22:23:43 +02:00
audio Add override keywords. 2020-07-10 13:56:54 +01:00
debugger Fix resource preview in remote inspector 2020-05-23 11:52:02 +02:00
gui Check if old mouse column is still available. 2020-09-08 10:24:57 +01:00
main Merge pull request #38944 from Wavesonics/http-gzip 2020-09-07 17:03:19 +02:00
resources Merge pull request #41918 from reduz/implement-3d-textures 2020-09-09 14:40:22 -03:00
register_scene_types.cpp Implement 3D textures as import and resource format. 2020-09-09 13:50:21 -03:00
register_scene_types.h
scene_string_names.cpp Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
scene_string_names.h Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00