godot/editor/plugins
2021-06-04 09:54:52 +01:00
..
tiles Add TileMap grid editor settings. 2021-05-25 10:23:57 +02:00
abstract_polygon_2d_editor.cpp Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods 2021-05-07 14:00:50 -06:00
abstract_polygon_2d_editor.h
animation_blend_space_1d_editor.cpp Rename LineEdit caret_* properties getters and setters to match property 2021-04-17 12:41:23 +01:00
animation_blend_space_1d_editor.h
animation_blend_space_2d_editor.cpp Rename LineEdit caret_* properties getters and setters to match property 2021-04-17 12:41:23 +01:00
animation_blend_space_2d_editor.h
animation_blend_tree_editor_plugin.cpp Improve the editor theme 2021-04-27 22:38:26 +02:00
animation_blend_tree_editor_plugin.h
animation_player_editor_plugin.cpp Merge pull request #40397 from KoBeWi/silent_seeker 2021-05-23 17:28:21 +02:00
animation_player_editor_plugin.h
animation_state_machine_editor.cpp Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods 2021-05-07 14:00:50 -06:00
animation_state_machine_editor.h
animation_tree_editor_plugin.cpp
animation_tree_editor_plugin.h
asset_library_editor_plugin.cpp Implement shader caching 2021-05-31 10:13:09 +02:00
asset_library_editor_plugin.h
audio_stream_editor_plugin.cpp Improve the editor audio preview inspector appearance and functionality 2021-05-02 14:37:45 +02:00
audio_stream_editor_plugin.h
baked_lightmap_editor_plugin.cpp
baked_lightmap_editor_plugin.h
camera_3d_editor_plugin.cpp
camera_3d_editor_plugin.h
canvas_item_editor_plugin.cpp Bind CanvasItemEditor::_zoom_on_position and CanvasItemEditor::get_state to ClassDB 2021-05-28 13:34:30 -05:00
canvas_item_editor_plugin.h Rework the TileSet resource and TileMap nodes: 2021-05-07 18:06:17 +02:00
collision_polygon_2d_editor_plugin.cpp
collision_polygon_2d_editor_plugin.h
collision_polygon_3d_editor_plugin.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
collision_polygon_3d_editor_plugin.h
collision_shape_2d_editor_plugin.cpp Rename ButtonList enum and members to MouseButton 2021-03-23 07:13:23 -04:00
collision_shape_2d_editor_plugin.h
cpu_particles_2d_editor_plugin.cpp
cpu_particles_2d_editor_plugin.h
cpu_particles_3d_editor_plugin.cpp
cpu_particles_3d_editor_plugin.h
curve_editor_plugin.cpp Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods 2021-05-07 14:00:50 -06:00
curve_editor_plugin.h
debugger_editor_plugin.cpp
debugger_editor_plugin.h
editor_debugger_plugin.cpp
editor_debugger_plugin.h
editor_preview_plugins.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
editor_preview_plugins.h
font_editor_plugin.cpp
font_editor_plugin.h
gi_probe_editor_plugin.cpp
gi_probe_editor_plugin.h
gpu_particles_2d_editor_plugin.cpp
gpu_particles_2d_editor_plugin.h
gpu_particles_3d_editor_plugin.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
gpu_particles_3d_editor_plugin.h
gpu_particles_collision_sdf_editor_plugin.cpp
gpu_particles_collision_sdf_editor_plugin.h
gradient_editor_plugin.cpp
gradient_editor_plugin.h
item_list_editor_plugin.cpp
item_list_editor_plugin.h
light_occluder_2d_editor_plugin.cpp
light_occluder_2d_editor_plugin.h
line_2d_editor_plugin.cpp
line_2d_editor_plugin.h
material_editor_plugin.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
material_editor_plugin.h
mesh_editor_plugin.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
mesh_editor_plugin.h
mesh_instance_3d_editor_plugin.cpp
mesh_instance_3d_editor_plugin.h
mesh_library_editor_plugin.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
mesh_library_editor_plugin.h
multimesh_editor_plugin.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
multimesh_editor_plugin.h
navigation_polygon_editor_plugin.cpp
navigation_polygon_editor_plugin.h
node_3d_editor_plugin.cpp Rename Node3D's property translation to position 2021-06-04 09:54:52 +01:00
node_3d_editor_plugin.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
occluder_instance_3d_editor_plugin.cpp Implement occlusion culling 2021-04-23 21:45:23 +02:00
occluder_instance_3d_editor_plugin.h Implement occlusion culling 2021-04-23 21:45:23 +02:00
ot_features_plugin.cpp
ot_features_plugin.h
packed_scene_translation_parser_plugin.cpp
packed_scene_translation_parser_plugin.h
path_2d_editor_plugin.cpp Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods 2021-05-07 14:00:50 -06:00
path_2d_editor_plugin.h
path_3d_editor_plugin.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
path_3d_editor_plugin.h
physical_bone_3d_editor_plugin.cpp
physical_bone_3d_editor_plugin.h
polygon_2d_editor_plugin.cpp Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods 2021-05-07 14:00:50 -06:00
polygon_2d_editor_plugin.h
resource_preloader_editor_plugin.cpp
resource_preloader_editor_plugin.h
root_motion_editor_plugin.cpp Improve the editor theme 2021-04-27 22:38:26 +02:00
root_motion_editor_plugin.h
script_editor_plugin.cpp Fixed console error spam (about invalid edited scene index) 2021-05-26 19:28:38 +03:00
script_editor_plugin.h Add get_base_editor to ScriptEditorBase 2021-05-15 18:47:00 +07:00
script_text_editor.cpp Move and expose Code Hint in CodeEdit 2021-06-01 15:38:45 +01:00
script_text_editor.h Add custom background line colour to TextEdit and remove marked lines 2021-05-22 14:41:55 +01:00
SCsub Rework the TileSet resource and TileMap nodes: 2021-05-07 18:06:17 +02:00
shader_editor_plugin.cpp Move and expose Code Hint in CodeEdit 2021-06-01 15:38:45 +01:00
shader_editor_plugin.h Basic warning support implementation for the Godot Shading Language. 2021-05-22 19:24:31 +03:00
shader_file_editor_plugin.cpp
shader_file_editor_plugin.h
skeleton_2d_editor_plugin.cpp
skeleton_2d_editor_plugin.h
skeleton_3d_editor_plugin.cpp Rename EditorPropertyTransform to EditorPropertyTransform3D 2021-06-03 21:58:26 -04:00
skeleton_3d_editor_plugin.h Rename EditorPropertyTransform to EditorPropertyTransform3D 2021-06-03 21:58:26 -04:00
skeleton_ik_3d_editor_plugin.cpp
skeleton_ik_3d_editor_plugin.h
sprite_2d_editor_plugin.cpp Rename Texture.get_data() to get_image() 2021-03-28 13:00:46 +01:00
sprite_2d_editor_plugin.h
sprite_frames_editor_plugin.cpp SpriteFramesEditor Minor fixes 2021-05-23 10:59:21 +02:00
sprite_frames_editor_plugin.h SpriteFramesEditor Minor fixes 2021-05-23 10:59:21 +02:00
style_box_editor_plugin.cpp
style_box_editor_plugin.h
text_editor.cpp Add custom background line colour to TextEdit and remove marked lines 2021-05-22 14:41:55 +01:00
text_editor.h Add get_base_editor to ScriptEditorBase 2021-05-15 18:47:00 +07:00
texture_3d_editor_plugin.cpp
texture_3d_editor_plugin.h
texture_editor_plugin.cpp Remove obsolete LargeTexture, it's no longer useful since 3.x 2021-04-28 15:51:55 +02:00
texture_editor_plugin.h
texture_layered_editor_plugin.cpp Fix crashes in *_input functions 2021-04-05 08:52:21 +02:00
texture_layered_editor_plugin.h
texture_region_editor_plugin.cpp TextureRegionEditor Fix not updating on editing region with autoslice cached 2021-06-01 12:17:32 +02:00
texture_region_editor_plugin.h
theme_editor_plugin.cpp Improve TreeItem API and allow to move nodes 2021-05-17 22:06:46 +02:00
theme_editor_plugin.h Add outlines and contrasting backgrounds to the editor UI elements 2021-05-12 01:45:56 +03:00
version_control_editor_plugin.cpp Improve TreeItem API and allow to move nodes 2021-05-17 22:06:46 +02:00
version_control_editor_plugin.h
visual_shader_editor_plugin.cpp Rename EditorPropertyTransform to EditorPropertyTransform3D 2021-06-03 21:58:26 -04:00
visual_shader_editor_plugin.h Fix changing theme coloring for error label in VisualShader editor 2021-06-03 10:58:55 +03:00