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tiles
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Add TileMap grid editor settings.
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2021-05-25 10:23:57 +02:00 |
abstract_polygon_2d_editor.cpp
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Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods
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2021-05-07 14:00:50 -06:00 |
abstract_polygon_2d_editor.h
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animation_blend_space_1d_editor.cpp
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Rename LineEdit caret_* properties getters and setters to match property
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2021-04-17 12:41:23 +01:00 |
animation_blend_space_1d_editor.h
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animation_blend_space_2d_editor.cpp
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Rename LineEdit caret_* properties getters and setters to match property
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2021-04-17 12:41:23 +01:00 |
animation_blend_space_2d_editor.h
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animation_blend_tree_editor_plugin.cpp
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Improve the editor theme
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2021-04-27 22:38:26 +02:00 |
animation_blend_tree_editor_plugin.h
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animation_player_editor_plugin.cpp
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Merge pull request #40397 from KoBeWi/silent_seeker
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2021-05-23 17:28:21 +02:00 |
animation_player_editor_plugin.h
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animation_state_machine_editor.cpp
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Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods
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2021-05-07 14:00:50 -06:00 |
animation_state_machine_editor.h
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animation_tree_editor_plugin.cpp
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animation_tree_editor_plugin.h
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asset_library_editor_plugin.cpp
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Implement shader caching
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2021-05-31 10:13:09 +02:00 |
asset_library_editor_plugin.h
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audio_stream_editor_plugin.cpp
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Improve the editor audio preview inspector appearance and functionality
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2021-05-02 14:37:45 +02:00 |
audio_stream_editor_plugin.h
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baked_lightmap_editor_plugin.cpp
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baked_lightmap_editor_plugin.h
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camera_3d_editor_plugin.cpp
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camera_3d_editor_plugin.h
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canvas_item_editor_plugin.cpp
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Bind CanvasItemEditor::_zoom_on_position and CanvasItemEditor::get_state to ClassDB
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2021-05-28 13:34:30 -05:00 |
canvas_item_editor_plugin.h
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Rework the TileSet resource and TileMap nodes:
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2021-05-07 18:06:17 +02:00 |
collision_polygon_2d_editor_plugin.cpp
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collision_polygon_2d_editor_plugin.h
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collision_polygon_3d_editor_plugin.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
collision_polygon_3d_editor_plugin.h
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collision_shape_2d_editor_plugin.cpp
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Rename ButtonList enum and members to MouseButton
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2021-03-23 07:13:23 -04:00 |
collision_shape_2d_editor_plugin.h
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cpu_particles_2d_editor_plugin.cpp
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cpu_particles_2d_editor_plugin.h
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cpu_particles_3d_editor_plugin.cpp
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cpu_particles_3d_editor_plugin.h
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curve_editor_plugin.cpp
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Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods
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2021-05-07 14:00:50 -06:00 |
curve_editor_plugin.h
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debugger_editor_plugin.cpp
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debugger_editor_plugin.h
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editor_debugger_plugin.cpp
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editor_debugger_plugin.h
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editor_preview_plugins.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
editor_preview_plugins.h
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font_editor_plugin.cpp
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font_editor_plugin.h
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gi_probe_editor_plugin.cpp
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gi_probe_editor_plugin.h
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gpu_particles_2d_editor_plugin.cpp
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gpu_particles_2d_editor_plugin.h
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gpu_particles_3d_editor_plugin.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
gpu_particles_3d_editor_plugin.h
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gpu_particles_collision_sdf_editor_plugin.cpp
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gpu_particles_collision_sdf_editor_plugin.h
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gradient_editor_plugin.cpp
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gradient_editor_plugin.h
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item_list_editor_plugin.cpp
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item_list_editor_plugin.h
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light_occluder_2d_editor_plugin.cpp
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light_occluder_2d_editor_plugin.h
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line_2d_editor_plugin.cpp
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line_2d_editor_plugin.h
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material_editor_plugin.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
material_editor_plugin.h
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mesh_editor_plugin.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
mesh_editor_plugin.h
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mesh_instance_3d_editor_plugin.cpp
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mesh_instance_3d_editor_plugin.h
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mesh_library_editor_plugin.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
mesh_library_editor_plugin.h
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multimesh_editor_plugin.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
multimesh_editor_plugin.h
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navigation_polygon_editor_plugin.cpp
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navigation_polygon_editor_plugin.h
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node_3d_editor_plugin.cpp
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Rename Node3D's property translation to position
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2021-06-04 09:54:52 +01:00 |
node_3d_editor_plugin.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
occluder_instance_3d_editor_plugin.cpp
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Implement occlusion culling
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2021-04-23 21:45:23 +02:00 |
occluder_instance_3d_editor_plugin.h
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Implement occlusion culling
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2021-04-23 21:45:23 +02:00 |
ot_features_plugin.cpp
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ot_features_plugin.h
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packed_scene_translation_parser_plugin.cpp
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packed_scene_translation_parser_plugin.h
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path_2d_editor_plugin.cpp
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Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods
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2021-05-07 14:00:50 -06:00 |
path_2d_editor_plugin.h
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path_3d_editor_plugin.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
path_3d_editor_plugin.h
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physical_bone_3d_editor_plugin.cpp
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physical_bone_3d_editor_plugin.h
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polygon_2d_editor_plugin.cpp
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Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods
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2021-05-07 14:00:50 -06:00 |
polygon_2d_editor_plugin.h
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resource_preloader_editor_plugin.cpp
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resource_preloader_editor_plugin.h
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root_motion_editor_plugin.cpp
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Improve the editor theme
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2021-04-27 22:38:26 +02:00 |
root_motion_editor_plugin.h
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script_editor_plugin.cpp
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Fixed console error spam (about invalid edited scene index)
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2021-05-26 19:28:38 +03:00 |
script_editor_plugin.h
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Add get_base_editor to ScriptEditorBase
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2021-05-15 18:47:00 +07:00 |
script_text_editor.cpp
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Move and expose Code Hint in CodeEdit
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2021-06-01 15:38:45 +01:00 |
script_text_editor.h
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Add custom background line colour to TextEdit and remove marked lines
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2021-05-22 14:41:55 +01:00 |
SCsub
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Rework the TileSet resource and TileMap nodes:
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2021-05-07 18:06:17 +02:00 |
shader_editor_plugin.cpp
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Move and expose Code Hint in CodeEdit
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2021-06-01 15:38:45 +01:00 |
shader_editor_plugin.h
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Basic warning support implementation for the Godot Shading Language.
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2021-05-22 19:24:31 +03:00 |
shader_file_editor_plugin.cpp
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shader_file_editor_plugin.h
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skeleton_2d_editor_plugin.cpp
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skeleton_2d_editor_plugin.h
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skeleton_3d_editor_plugin.cpp
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Rename EditorPropertyTransform to EditorPropertyTransform3D
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2021-06-03 21:58:26 -04:00 |
skeleton_3d_editor_plugin.h
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Rename EditorPropertyTransform to EditorPropertyTransform3D
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2021-06-03 21:58:26 -04:00 |
skeleton_ik_3d_editor_plugin.cpp
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skeleton_ik_3d_editor_plugin.h
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sprite_2d_editor_plugin.cpp
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Rename Texture.get_data() to get_image()
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2021-03-28 13:00:46 +01:00 |
sprite_2d_editor_plugin.h
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sprite_frames_editor_plugin.cpp
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SpriteFramesEditor Minor fixes
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2021-05-23 10:59:21 +02:00 |
sprite_frames_editor_plugin.h
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SpriteFramesEditor Minor fixes
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2021-05-23 10:59:21 +02:00 |
style_box_editor_plugin.cpp
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style_box_editor_plugin.h
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text_editor.cpp
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Add custom background line colour to TextEdit and remove marked lines
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2021-05-22 14:41:55 +01:00 |
text_editor.h
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Add get_base_editor to ScriptEditorBase
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2021-05-15 18:47:00 +07:00 |
texture_3d_editor_plugin.cpp
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texture_3d_editor_plugin.h
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texture_editor_plugin.cpp
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Remove obsolete LargeTexture, it's no longer useful since 3.x
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2021-04-28 15:51:55 +02:00 |
texture_editor_plugin.h
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texture_layered_editor_plugin.cpp
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Fix crashes in *_input functions
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2021-04-05 08:52:21 +02:00 |
texture_layered_editor_plugin.h
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texture_region_editor_plugin.cpp
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TextureRegionEditor Fix not updating on editing region with autoslice cached
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2021-06-01 12:17:32 +02:00 |
texture_region_editor_plugin.h
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theme_editor_plugin.cpp
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Improve TreeItem API and allow to move nodes
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2021-05-17 22:06:46 +02:00 |
theme_editor_plugin.h
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Add outlines and contrasting backgrounds to the editor UI elements
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2021-05-12 01:45:56 +03:00 |
version_control_editor_plugin.cpp
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Improve TreeItem API and allow to move nodes
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2021-05-17 22:06:46 +02:00 |
version_control_editor_plugin.h
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visual_shader_editor_plugin.cpp
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Rename EditorPropertyTransform to EditorPropertyTransform3D
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2021-06-03 21:58:26 -04:00 |
visual_shader_editor_plugin.h
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Fix changing theme coloring for error label in VisualShader editor
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2021-06-03 10:58:55 +03:00 |