mirror of
https://github.com/godotengine/godot.git
synced 2024-12-15 10:12:40 +08:00
38 lines
1.5 KiB
XML
38 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisualShaderNodeStep" inherits="VisualShaderNode" version="4.0">
|
|
<brief_description>
|
|
Calculates a Step function within the visual shader graph.
|
|
</brief_description>
|
|
<description>
|
|
Translates to [code]step(edge, x)[/code] in the shader language.
|
|
Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge[/code] and [code]1.0[/code] otherwise.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<members>
|
|
<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeStep.OpType" default="0">
|
|
A type of operands and returned value.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
|
|
A floating-point scalar type.
|
|
</constant>
|
|
<constant name="OP_TYPE_VECTOR_2D" value="1" enum="OpType">
|
|
A 2D vector type.
|
|
</constant>
|
|
<constant name="OP_TYPE_VECTOR_2D_SCALAR" value="2" enum="OpType">
|
|
The [code]x[/code] port uses a 2D vector type, while the [code]edge[/code] port uses a floating-point scalar type.
|
|
</constant>
|
|
<constant name="OP_TYPE_VECTOR_3D" value="3" enum="OpType">
|
|
A 3D vector type.
|
|
</constant>
|
|
<constant name="OP_TYPE_VECTOR_3D_SCALAR" value="4" enum="OpType">
|
|
The [code]x[/code] port uses a 3D vector type, while the [code]edge[/code] port uses a floating-point scalar type.
|
|
</constant>
|
|
<constant name="OP_TYPE_MAX" value="5" enum="OpType">
|
|
Represents the size of the [enum OpType] enum.
|
|
</constant>
|
|
</constants>
|
|
</class>
|