godot/platform/windows
2020-12-31 16:07:05 +03:00
..
export Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
context_gl_windows.cpp Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
context_gl_windows.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
crash_handler_windows.cpp Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
crash_handler_windows.h
detect.py SCons: Add only selected platform's opts to env 2020-12-16 16:31:19 +01:00
display_server_windows.cpp Fix window restoring after fullscreen again 2020-12-31 16:07:05 +03:00
display_server_windows.h Fix window restoring after fullscreen again 2020-12-31 16:07:05 +03:00
godot_res.rc
godot_windows.cpp
godot.ico
godot.natvis Incorrect format specifiers used to display some String/StringName data 2020-12-28 18:46:32 +00:00
joypad_windows.cpp Added driving joystick type to windows joystick handling 2020-12-04 23:31:19 +11:00
joypad_windows.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
key_mapping_windows.cpp Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
key_mapping_windows.h
lang_table.h
logo.png
os_windows.cpp Rename MainLoop methods to match Node methods 2020-12-22 12:34:57 +00:00
os_windows.h Add missing override keywords in os_windows.h 2020-12-18 09:38:09 +00:00
platform_config.h Remove obsolete GLES2 backend code 2020-08-13 10:04:53 +02:00
platform_windows_builders.py
SCsub Remove debug_symbols=full in favor of debug_symbols=yes 2020-11-09 15:48:30 +01:00
vulkan_context_win.cpp
vulkan_context_win.h
windows_terminal_logger.cpp
windows_terminal_logger.h