godot/core/string
Joan Fons a6adb58493 Editor StringName and Viewport optimizations
* Added explicit return type to the SNAME macro.
* Add some extra SNAME usages.
* Change some ClassDB methods to use const StringName & arguments.
* Cache the Window parent in Control because it's used in
  is_layout_rtl(), which is called often.
* Only enable internal processing for viewports that need it.
* Change CanvasItem::group to be a StringName because it's only used as
  that.
2021-07-20 20:35:41 +02:00
..
node_path.cpp
node_path.h
optimized_translation.cpp
optimized_translation.h
print_string.cpp
print_string.h
SCsub
string_buffer.h
string_builder.cpp
string_builder.h
string_name.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
string_name.h Editor StringName and Viewport optimizations 2021-07-20 20:35:41 +02:00
translation_po.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
translation_po.h
translation.cpp
translation.h
ucaps.h
ustring.cpp Merge pull request #49291 from NoFr1ends/fix-49262 2021-07-13 09:33:46 +02:00
ustring.h Rename is_valid_integer() to is_valid_int() 2021-06-16 10:32:22 -06:00