godot/modules/gltf
2025-01-13 14:33:42 -08:00
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doc_classes Remove trailing double quote from link in GLTFState class documentation 2024-12-21 20:58:47 +01:00
editor Merge pull request #98909 from demolke/master 2025-01-06 22:46:44 +01:00
extensions GLTF: Don't write unused light properties 2025-01-13 14:33:42 -08:00
structures Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
tests Force build editor with regex module, remove checking code. 2025-01-07 19:43:23 +08:00
config.py SCons: Specify optional dependencies for modules 2025-01-08 21:59:18 -06:00
gltf_defines.h
gltf_document.cpp Fix various typos 2025-01-08 14:47:42 +02:00
gltf_document.h Fix various typos 2025-01-08 14:47:42 +02:00
gltf_state.cpp
gltf_state.h Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
gltf_template_convert.h
README.md
register_types.cpp
register_types.h
SCsub
skin_tool.cpp
skin_tool.h

Godot glTF import and export module

In a nutshell, the glTF module works like this:

  • The structures/ folder contains glTF structures, the small pieces that make up a glTF file, represented as C++ classes.
  • The extensions/ folder contains glTF extensions, which are optional features that build on top of the base glTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.