godot/servers/visual
Rémi Verschelde 5772f60f96
Merge pull request #27843 from bojidar-bg/27678-ysort-visibility
Do not YSort canvas items that are not visible
2019-04-09 17:15:27 +02:00
..
rasterizer.cpp
rasterizer.h Add option to have viewport render into supplied texture 2019-04-06 08:24:58 +11:00
SCsub
shader_language.cpp Style: Apply new changes from clang-format 8.0 2019-04-09 17:09:48 +02:00
shader_language.h
shader_types.cpp
shader_types.h
visual_server_canvas.cpp Do not YSort canvas items that are not visible 2019-04-09 15:49:38 +03:00
visual_server_canvas.h Ability to make CanvasLayers have pseudo 3D depth. 2019-04-05 10:25:51 -03:00
visual_server_globals.cpp
visual_server_globals.h
visual_server_light_baker.cpp
visual_server_light_baker.h
visual_server_raster.cpp
visual_server_raster.h Ability to make CanvasLayers have pseudo 3D depth. 2019-04-05 10:25:51 -03:00
visual_server_scene.cpp Style: Apply new changes from clang-format 8.0 2019-04-09 17:09:48 +02:00
visual_server_scene.h
visual_server_viewport.cpp Added eye_height, changed description and fixed size of viewport issue 2019-04-10 01:11:17 +10:00
visual_server_viewport.h Add option to have viewport render into supplied texture 2019-04-06 08:24:58 +11:00
visual_server_wrap_mt.cpp
visual_server_wrap_mt.h Ability to make CanvasLayers have pseudo 3D depth. 2019-04-05 10:25:51 -03:00