godot/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/sat.cl
Rémi Verschelde e12c89e8c9 bullet: Streamline bundling, remove extraneous src/ folder
Document version and how to extract sources in thirdparty/README.md.
Drop unnecessary CMake and Premake files.
Simplify SCsub, drop unused one.
2018-01-13 14:08:45 +01:00

2019 lines
55 KiB
Common Lisp

//keep this enum in sync with the CPU version (in btCollidable.h)
//written by Erwin Coumans
#define SHAPE_CONVEX_HULL 3
#define SHAPE_CONCAVE_TRIMESH 5
#define TRIANGLE_NUM_CONVEX_FACES 5
#define SHAPE_COMPOUND_OF_CONVEX_HULLS 6
#define B3_MAX_STACK_DEPTH 256
typedef unsigned int u32;
///keep this in sync with btCollidable.h
typedef struct
{
union {
int m_numChildShapes;
int m_bvhIndex;
};
union
{
float m_radius;
int m_compoundBvhIndex;
};
int m_shapeType;
int m_shapeIndex;
} btCollidableGpu;
#define MAX_NUM_PARTS_IN_BITS 10
///b3QuantizedBvhNode is a compressed aabb node, 16 bytes.
///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).
typedef struct
{
//12 bytes
unsigned short int m_quantizedAabbMin[3];
unsigned short int m_quantizedAabbMax[3];
//4 bytes
int m_escapeIndexOrTriangleIndex;
} b3QuantizedBvhNode;
typedef struct
{
float4 m_aabbMin;
float4 m_aabbMax;
float4 m_quantization;
int m_numNodes;
int m_numSubTrees;
int m_nodeOffset;
int m_subTreeOffset;
} b3BvhInfo;
int getTriangleIndex(const b3QuantizedBvhNode* rootNode)
{
unsigned int x=0;
unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);
// Get only the lower bits where the triangle index is stored
return (rootNode->m_escapeIndexOrTriangleIndex&~(y));
}
int getTriangleIndexGlobal(__global const b3QuantizedBvhNode* rootNode)
{
unsigned int x=0;
unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);
// Get only the lower bits where the triangle index is stored
return (rootNode->m_escapeIndexOrTriangleIndex&~(y));
}
int isLeafNode(const b3QuantizedBvhNode* rootNode)
{
//skipindex is negative (internal node), triangleindex >=0 (leafnode)
return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;
}
int isLeafNodeGlobal(__global const b3QuantizedBvhNode* rootNode)
{
//skipindex is negative (internal node), triangleindex >=0 (leafnode)
return (rootNode->m_escapeIndexOrTriangleIndex >= 0)? 1 : 0;
}
int getEscapeIndex(const b3QuantizedBvhNode* rootNode)
{
return -rootNode->m_escapeIndexOrTriangleIndex;
}
int getEscapeIndexGlobal(__global const b3QuantizedBvhNode* rootNode)
{
return -rootNode->m_escapeIndexOrTriangleIndex;
}
typedef struct
{
//12 bytes
unsigned short int m_quantizedAabbMin[3];
unsigned short int m_quantizedAabbMax[3];
//4 bytes, points to the root of the subtree
int m_rootNodeIndex;
//4 bytes
int m_subtreeSize;
int m_padding[3];
} b3BvhSubtreeInfo;
typedef struct
{
float4 m_childPosition;
float4 m_childOrientation;
int m_shapeIndex;
int m_unused0;
int m_unused1;
int m_unused2;
} btGpuChildShape;
typedef struct
{
float4 m_pos;
float4 m_quat;
float4 m_linVel;
float4 m_angVel;
u32 m_collidableIdx;
float m_invMass;
float m_restituitionCoeff;
float m_frictionCoeff;
} BodyData;
typedef struct
{
float4 m_localCenter;
float4 m_extents;
float4 mC;
float4 mE;
float m_radius;
int m_faceOffset;
int m_numFaces;
int m_numVertices;
int m_vertexOffset;
int m_uniqueEdgesOffset;
int m_numUniqueEdges;
int m_unused;
} ConvexPolyhedronCL;
typedef struct
{
union
{
float4 m_min;
float m_minElems[4];
int m_minIndices[4];
};
union
{
float4 m_max;
float m_maxElems[4];
int m_maxIndices[4];
};
} btAabbCL;
#include "Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h"
#include "Bullet3Common/shared/b3Int2.h"
typedef struct
{
float4 m_plane;
int m_indexOffset;
int m_numIndices;
} btGpuFace;
#define make_float4 (float4)
__inline
float4 cross3(float4 a, float4 b)
{
return cross(a,b);
// float4 a1 = make_float4(a.xyz,0.f);
// float4 b1 = make_float4(b.xyz,0.f);
// return cross(a1,b1);
//float4 c = make_float4(a.y*b.z - a.z*b.y,a.z*b.x - a.x*b.z,a.x*b.y - a.y*b.x,0.f);
// float4 c = make_float4(a.y*b.z - a.z*b.y,1.f,a.x*b.y - a.y*b.x,0.f);
//return c;
}
__inline
float dot3F4(float4 a, float4 b)
{
float4 a1 = make_float4(a.xyz,0.f);
float4 b1 = make_float4(b.xyz,0.f);
return dot(a1, b1);
}
__inline
float4 fastNormalize4(float4 v)
{
v = make_float4(v.xyz,0.f);
return fast_normalize(v);
}
///////////////////////////////////////
// Quaternion
///////////////////////////////////////
typedef float4 Quaternion;
__inline
Quaternion qtMul(Quaternion a, Quaternion b);
__inline
Quaternion qtNormalize(Quaternion in);
__inline
float4 qtRotate(Quaternion q, float4 vec);
__inline
Quaternion qtInvert(Quaternion q);
__inline
Quaternion qtMul(Quaternion a, Quaternion b)
{
Quaternion ans;
ans = cross3( a, b );
ans += a.w*b+b.w*a;
// ans.w = a.w*b.w - (a.x*b.x+a.y*b.y+a.z*b.z);
ans.w = a.w*b.w - dot3F4(a, b);
return ans;
}
__inline
Quaternion qtNormalize(Quaternion in)
{
return fastNormalize4(in);
// in /= length( in );
// return in;
}
__inline
float4 qtRotate(Quaternion q, float4 vec)
{
Quaternion qInv = qtInvert( q );
float4 vcpy = vec;
vcpy.w = 0.f;
float4 out = qtMul(qtMul(q,vcpy),qInv);
return out;
}
__inline
Quaternion qtInvert(Quaternion q)
{
return (Quaternion)(-q.xyz, q.w);
}
__inline
float4 qtInvRotate(const Quaternion q, float4 vec)
{
return qtRotate( qtInvert( q ), vec );
}
__inline
float4 transform(const float4* p, const float4* translation, const Quaternion* orientation)
{
return qtRotate( *orientation, *p ) + (*translation);
}
__inline
float4 normalize3(const float4 a)
{
float4 n = make_float4(a.x, a.y, a.z, 0.f);
return fastNormalize4( n );
}
inline void projectLocal(const ConvexPolyhedronCL* hull, const float4 pos, const float4 orn,
const float4* dir, const float4* vertices, float* min, float* max)
{
min[0] = FLT_MAX;
max[0] = -FLT_MAX;
int numVerts = hull->m_numVertices;
const float4 localDir = qtInvRotate(orn,*dir);
float offset = dot(pos,*dir);
for(int i=0;i<numVerts;i++)
{
float dp = dot(vertices[hull->m_vertexOffset+i],localDir);
if(dp < min[0])
min[0] = dp;
if(dp > max[0])
max[0] = dp;
}
if(min[0]>max[0])
{
float tmp = min[0];
min[0] = max[0];
max[0] = tmp;
}
min[0] += offset;
max[0] += offset;
}
inline void project(__global const ConvexPolyhedronCL* hull, const float4 pos, const float4 orn,
const float4* dir, __global const float4* vertices, float* min, float* max)
{
min[0] = FLT_MAX;
max[0] = -FLT_MAX;
int numVerts = hull->m_numVertices;
const float4 localDir = qtInvRotate(orn,*dir);
float offset = dot(pos,*dir);
for(int i=0;i<numVerts;i++)
{
float dp = dot(vertices[hull->m_vertexOffset+i],localDir);
if(dp < min[0])
min[0] = dp;
if(dp > max[0])
max[0] = dp;
}
if(min[0]>max[0])
{
float tmp = min[0];
min[0] = max[0];
max[0] = tmp;
}
min[0] += offset;
max[0] += offset;
}
inline bool TestSepAxisLocalA(const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB,
const float4 posA,const float4 ornA,
const float4 posB,const float4 ornB,
float4* sep_axis, const float4* verticesA, __global const float4* verticesB,float* depth)
{
float Min0,Max0;
float Min1,Max1;
projectLocal(hullA,posA,ornA,sep_axis,verticesA, &Min0, &Max0);
project(hullB,posB,ornB, sep_axis,verticesB, &Min1, &Max1);
if(Max0<Min1 || Max1<Min0)
return false;
float d0 = Max0 - Min1;
float d1 = Max1 - Min0;
*depth = d0<d1 ? d0:d1;
return true;
}
inline bool IsAlmostZero(const float4 v)
{
if(fabs(v.x)>1e-6f || fabs(v.y)>1e-6f || fabs(v.z)>1e-6f)
return false;
return true;
}
bool findSeparatingAxisLocalA( const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB,
const float4 posA1,
const float4 ornA,
const float4 posB1,
const float4 ornB,
const float4 DeltaC2,
const float4* verticesA,
const float4* uniqueEdgesA,
const btGpuFace* facesA,
const int* indicesA,
__global const float4* verticesB,
__global const float4* uniqueEdgesB,
__global const btGpuFace* facesB,
__global const int* indicesB,
float4* sep,
float* dmin)
{
float4 posA = posA1;
posA.w = 0.f;
float4 posB = posB1;
posB.w = 0.f;
int curPlaneTests=0;
{
int numFacesA = hullA->m_numFaces;
// Test normals from hullA
for(int i=0;i<numFacesA;i++)
{
const float4 normal = facesA[hullA->m_faceOffset+i].m_plane;
float4 faceANormalWS = qtRotate(ornA,normal);
if (dot3F4(DeltaC2,faceANormalWS)<0)
faceANormalWS*=-1.f;
curPlaneTests++;
float d;
if(!TestSepAxisLocalA( hullA, hullB, posA,ornA,posB,ornB,&faceANormalWS, verticesA, verticesB,&d))
return false;
if(d<*dmin)
{
*dmin = d;
*sep = faceANormalWS;
}
}
}
if((dot3F4(-DeltaC2,*sep))>0.0f)
{
*sep = -(*sep);
}
return true;
}
bool findSeparatingAxisLocalB( __global const ConvexPolyhedronCL* hullA, const ConvexPolyhedronCL* hullB,
const float4 posA1,
const float4 ornA,
const float4 posB1,
const float4 ornB,
const float4 DeltaC2,
__global const float4* verticesA,
__global const float4* uniqueEdgesA,
__global const btGpuFace* facesA,
__global const int* indicesA,
const float4* verticesB,
const float4* uniqueEdgesB,
const btGpuFace* facesB,
const int* indicesB,
float4* sep,
float* dmin)
{
float4 posA = posA1;
posA.w = 0.f;
float4 posB = posB1;
posB.w = 0.f;
int curPlaneTests=0;
{
int numFacesA = hullA->m_numFaces;
// Test normals from hullA
for(int i=0;i<numFacesA;i++)
{
const float4 normal = facesA[hullA->m_faceOffset+i].m_plane;
float4 faceANormalWS = qtRotate(ornA,normal);
if (dot3F4(DeltaC2,faceANormalWS)<0)
faceANormalWS *= -1.f;
curPlaneTests++;
float d;
if(!TestSepAxisLocalA( hullB, hullA, posB,ornB,posA,ornA, &faceANormalWS, verticesB,verticesA, &d))
return false;
if(d<*dmin)
{
*dmin = d;
*sep = faceANormalWS;
}
}
}
if((dot3F4(-DeltaC2,*sep))>0.0f)
{
*sep = -(*sep);
}
return true;
}
bool findSeparatingAxisEdgeEdgeLocalA( const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB,
const float4 posA1,
const float4 ornA,
const float4 posB1,
const float4 ornB,
const float4 DeltaC2,
const float4* verticesA,
const float4* uniqueEdgesA,
const btGpuFace* facesA,
const int* indicesA,
__global const float4* verticesB,
__global const float4* uniqueEdgesB,
__global const btGpuFace* facesB,
__global const int* indicesB,
float4* sep,
float* dmin)
{
float4 posA = posA1;
posA.w = 0.f;
float4 posB = posB1;
posB.w = 0.f;
int curPlaneTests=0;
int curEdgeEdge = 0;
// Test edges
for(int e0=0;e0<hullA->m_numUniqueEdges;e0++)
{
const float4 edge0 = uniqueEdgesA[hullA->m_uniqueEdgesOffset+e0];
float4 edge0World = qtRotate(ornA,edge0);
for(int e1=0;e1<hullB->m_numUniqueEdges;e1++)
{
const float4 edge1 = uniqueEdgesB[hullB->m_uniqueEdgesOffset+e1];
float4 edge1World = qtRotate(ornB,edge1);
float4 crossje = cross3(edge0World,edge1World);
curEdgeEdge++;
if(!IsAlmostZero(crossje))
{
crossje = normalize3(crossje);
if (dot3F4(DeltaC2,crossje)<0)
crossje *= -1.f;
float dist;
bool result = true;
{
float Min0,Max0;
float Min1,Max1;
projectLocal(hullA,posA,ornA,&crossje,verticesA, &Min0, &Max0);
project(hullB,posB,ornB,&crossje,verticesB, &Min1, &Max1);
if(Max0<Min1 || Max1<Min0)
result = false;
float d0 = Max0 - Min1;
float d1 = Max1 - Min0;
dist = d0<d1 ? d0:d1;
result = true;
}
if(dist<*dmin)
{
*dmin = dist;
*sep = crossje;
}
}
}
}
if((dot3F4(-DeltaC2,*sep))>0.0f)
{
*sep = -(*sep);
}
return true;
}
inline bool TestSepAxis(__global const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB,
const float4 posA,const float4 ornA,
const float4 posB,const float4 ornB,
float4* sep_axis, __global const float4* vertices,float* depth)
{
float Min0,Max0;
float Min1,Max1;
project(hullA,posA,ornA,sep_axis,vertices, &Min0, &Max0);
project(hullB,posB,ornB, sep_axis,vertices, &Min1, &Max1);
if(Max0<Min1 || Max1<Min0)
return false;
float d0 = Max0 - Min1;
float d1 = Max1 - Min0;
*depth = d0<d1 ? d0:d1;
return true;
}
bool findSeparatingAxis( __global const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB,
const float4 posA1,
const float4 ornA,
const float4 posB1,
const float4 ornB,
const float4 DeltaC2,
__global const float4* vertices,
__global const float4* uniqueEdges,
__global const btGpuFace* faces,
__global const int* indices,
float4* sep,
float* dmin)
{
float4 posA = posA1;
posA.w = 0.f;
float4 posB = posB1;
posB.w = 0.f;
int curPlaneTests=0;
{
int numFacesA = hullA->m_numFaces;
// Test normals from hullA
for(int i=0;i<numFacesA;i++)
{
const float4 normal = faces[hullA->m_faceOffset+i].m_plane;
float4 faceANormalWS = qtRotate(ornA,normal);
if (dot3F4(DeltaC2,faceANormalWS)<0)
faceANormalWS*=-1.f;
curPlaneTests++;
float d;
if(!TestSepAxis( hullA, hullB, posA,ornA,posB,ornB,&faceANormalWS, vertices,&d))
return false;
if(d<*dmin)
{
*dmin = d;
*sep = faceANormalWS;
}
}
}
if((dot3F4(-DeltaC2,*sep))>0.0f)
{
*sep = -(*sep);
}
return true;
}
bool findSeparatingAxisUnitSphere( __global const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB,
const float4 posA1,
const float4 ornA,
const float4 posB1,
const float4 ornB,
const float4 DeltaC2,
__global const float4* vertices,
__global const float4* unitSphereDirections,
int numUnitSphereDirections,
float4* sep,
float* dmin)
{
float4 posA = posA1;
posA.w = 0.f;
float4 posB = posB1;
posB.w = 0.f;
int curPlaneTests=0;
int curEdgeEdge = 0;
// Test unit sphere directions
for (int i=0;i<numUnitSphereDirections;i++)
{
float4 crossje;
crossje = unitSphereDirections[i];
if (dot3F4(DeltaC2,crossje)>0)
crossje *= -1.f;
{
float dist;
bool result = true;
float Min0,Max0;
float Min1,Max1;
project(hullA,posA,ornA,&crossje,vertices, &Min0, &Max0);
project(hullB,posB,ornB,&crossje,vertices, &Min1, &Max1);
if(Max0<Min1 || Max1<Min0)
return false;
float d0 = Max0 - Min1;
float d1 = Max1 - Min0;
dist = d0<d1 ? d0:d1;
result = true;
if(dist<*dmin)
{
*dmin = dist;
*sep = crossje;
}
}
}
if((dot3F4(-DeltaC2,*sep))>0.0f)
{
*sep = -(*sep);
}
return true;
}
bool findSeparatingAxisEdgeEdge( __global const ConvexPolyhedronCL* hullA, __global const ConvexPolyhedronCL* hullB,
const float4 posA1,
const float4 ornA,
const float4 posB1,
const float4 ornB,
const float4 DeltaC2,
__global const float4* vertices,
__global const float4* uniqueEdges,
__global const btGpuFace* faces,
__global const int* indices,
float4* sep,
float* dmin)
{
float4 posA = posA1;
posA.w = 0.f;
float4 posB = posB1;
posB.w = 0.f;
int curPlaneTests=0;
int curEdgeEdge = 0;
// Test edges
for(int e0=0;e0<hullA->m_numUniqueEdges;e0++)
{
const float4 edge0 = uniqueEdges[hullA->m_uniqueEdgesOffset+e0];
float4 edge0World = qtRotate(ornA,edge0);
for(int e1=0;e1<hullB->m_numUniqueEdges;e1++)
{
const float4 edge1 = uniqueEdges[hullB->m_uniqueEdgesOffset+e1];
float4 edge1World = qtRotate(ornB,edge1);
float4 crossje = cross3(edge0World,edge1World);
curEdgeEdge++;
if(!IsAlmostZero(crossje))
{
crossje = normalize3(crossje);
if (dot3F4(DeltaC2,crossje)<0)
crossje*=-1.f;
float dist;
bool result = true;
{
float Min0,Max0;
float Min1,Max1;
project(hullA,posA,ornA,&crossje,vertices, &Min0, &Max0);
project(hullB,posB,ornB,&crossje,vertices, &Min1, &Max1);
if(Max0<Min1 || Max1<Min0)
return false;
float d0 = Max0 - Min1;
float d1 = Max1 - Min0;
dist = d0<d1 ? d0:d1;
result = true;
}
if(dist<*dmin)
{
*dmin = dist;
*sep = crossje;
}
}
}
}
if((dot3F4(-DeltaC2,*sep))>0.0f)
{
*sep = -(*sep);
}
return true;
}
// work-in-progress
__kernel void processCompoundPairsKernel( __global const int4* gpuCompoundPairs,
__global const BodyData* rigidBodies,
__global const btCollidableGpu* collidables,
__global const ConvexPolyhedronCL* convexShapes,
__global const float4* vertices,
__global const float4* uniqueEdges,
__global const btGpuFace* faces,
__global const int* indices,
__global btAabbCL* aabbs,
__global const btGpuChildShape* gpuChildShapes,
__global volatile float4* gpuCompoundSepNormalsOut,
__global volatile int* gpuHasCompoundSepNormalsOut,
int numCompoundPairs
)
{
int i = get_global_id(0);
if (i<numCompoundPairs)
{
int bodyIndexA = gpuCompoundPairs[i].x;
int bodyIndexB = gpuCompoundPairs[i].y;
int childShapeIndexA = gpuCompoundPairs[i].z;
int childShapeIndexB = gpuCompoundPairs[i].w;
int collidableIndexA = -1;
int collidableIndexB = -1;
float4 ornA = rigidBodies[bodyIndexA].m_quat;
float4 posA = rigidBodies[bodyIndexA].m_pos;
float4 ornB = rigidBodies[bodyIndexB].m_quat;
float4 posB = rigidBodies[bodyIndexB].m_pos;
if (childShapeIndexA >= 0)
{
collidableIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;
float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;
float4 childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;
float4 newPosA = qtRotate(ornA,childPosA)+posA;
float4 newOrnA = qtMul(ornA,childOrnA);
posA = newPosA;
ornA = newOrnA;
} else
{
collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
}
if (childShapeIndexB>=0)
{
collidableIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;
float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;
float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
float4 newPosB = transform(&childPosB,&posB,&ornB);
float4 newOrnB = qtMul(ornB,childOrnB);
posB = newPosB;
ornB = newOrnB;
} else
{
collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
}
gpuHasCompoundSepNormalsOut[i] = 0;
int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
int shapeTypeA = collidables[collidableIndexA].m_shapeType;
int shapeTypeB = collidables[collidableIndexB].m_shapeType;
if ((shapeTypeA != SHAPE_CONVEX_HULL) || (shapeTypeB != SHAPE_CONVEX_HULL))
{
return;
}
int hasSeparatingAxis = 5;
int numFacesA = convexShapes[shapeIndexA].m_numFaces;
float dmin = FLT_MAX;
posA.w = 0.f;
posB.w = 0.f;
float4 c0local = convexShapes[shapeIndexA].m_localCenter;
float4 c0 = transform(&c0local, &posA, &ornA);
float4 c1local = convexShapes[shapeIndexB].m_localCenter;
float4 c1 = transform(&c1local,&posB,&ornB);
const float4 DeltaC2 = c0 - c1;
float4 sepNormal = make_float4(1,0,0,0);
bool sepA = findSeparatingAxis( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,posB,ornB,DeltaC2,vertices,uniqueEdges,faces,indices,&sepNormal,&dmin);
hasSeparatingAxis = 4;
if (!sepA)
{
hasSeparatingAxis = 0;
} else
{
bool sepB = findSeparatingAxis( &convexShapes[shapeIndexB],&convexShapes[shapeIndexA],posB,ornB,posA,ornA,DeltaC2,vertices,uniqueEdges,faces,indices,&sepNormal,&dmin);
if (!sepB)
{
hasSeparatingAxis = 0;
} else//(!sepB)
{
bool sepEE = findSeparatingAxisEdgeEdge( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,posB,ornB,DeltaC2,vertices,uniqueEdges,faces,indices,&sepNormal,&dmin);
if (sepEE)
{
gpuCompoundSepNormalsOut[i] = sepNormal;//fastNormalize4(sepNormal);
gpuHasCompoundSepNormalsOut[i] = 1;
}//sepEE
}//(!sepB)
}//(!sepA)
}
}
inline b3Float4 MyUnQuantize(const unsigned short* vecIn, b3Float4 quantization, b3Float4 bvhAabbMin)
{
b3Float4 vecOut;
vecOut = b3MakeFloat4(
(float)(vecIn[0]) / (quantization.x),
(float)(vecIn[1]) / (quantization.y),
(float)(vecIn[2]) / (quantization.z),
0.f);
vecOut += bvhAabbMin;
return vecOut;
}
inline b3Float4 MyUnQuantizeGlobal(__global const unsigned short* vecIn, b3Float4 quantization, b3Float4 bvhAabbMin)
{
b3Float4 vecOut;
vecOut = b3MakeFloat4(
(float)(vecIn[0]) / (quantization.x),
(float)(vecIn[1]) / (quantization.y),
(float)(vecIn[2]) / (quantization.z),
0.f);
vecOut += bvhAabbMin;
return vecOut;
}
// work-in-progress
__kernel void findCompoundPairsKernel( __global const int4* pairs,
__global const BodyData* rigidBodies,
__global const btCollidableGpu* collidables,
__global const ConvexPolyhedronCL* convexShapes,
__global const float4* vertices,
__global const float4* uniqueEdges,
__global const btGpuFace* faces,
__global const int* indices,
__global b3Aabb_t* aabbLocalSpace,
__global const btGpuChildShape* gpuChildShapes,
__global volatile int4* gpuCompoundPairsOut,
__global volatile int* numCompoundPairsOut,
__global const b3BvhSubtreeInfo* subtrees,
__global const b3QuantizedBvhNode* quantizedNodes,
__global const b3BvhInfo* bvhInfos,
int numPairs,
int maxNumCompoundPairsCapacity
)
{
int i = get_global_id(0);
if (i<numPairs)
{
int bodyIndexA = pairs[i].x;
int bodyIndexB = pairs[i].y;
int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
//once the broadphase avoids static-static pairs, we can remove this test
if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))
{
return;
}
if ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) &&(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))
{
int bvhA = collidables[collidableIndexA].m_compoundBvhIndex;
int bvhB = collidables[collidableIndexB].m_compoundBvhIndex;
int numSubTreesA = bvhInfos[bvhA].m_numSubTrees;
int subTreesOffsetA = bvhInfos[bvhA].m_subTreeOffset;
int subTreesOffsetB = bvhInfos[bvhB].m_subTreeOffset;
int numSubTreesB = bvhInfos[bvhB].m_numSubTrees;
float4 posA = rigidBodies[bodyIndexA].m_pos;
b3Quat ornA = rigidBodies[bodyIndexA].m_quat;
b3Quat ornB = rigidBodies[bodyIndexB].m_quat;
float4 posB = rigidBodies[bodyIndexB].m_pos;
for (int p=0;p<numSubTreesA;p++)
{
b3BvhSubtreeInfo subtreeA = subtrees[subTreesOffsetA+p];
//bvhInfos[bvhA].m_quantization
b3Float4 treeAminLocal = MyUnQuantize(subtreeA.m_quantizedAabbMin,bvhInfos[bvhA].m_quantization,bvhInfos[bvhA].m_aabbMin);
b3Float4 treeAmaxLocal = MyUnQuantize(subtreeA.m_quantizedAabbMax,bvhInfos[bvhA].m_quantization,bvhInfos[bvhA].m_aabbMin);
b3Float4 aabbAMinOut,aabbAMaxOut;
float margin=0.f;
b3TransformAabb2(treeAminLocal,treeAmaxLocal, margin,posA,ornA,&aabbAMinOut,&aabbAMaxOut);
for (int q=0;q<numSubTreesB;q++)
{
b3BvhSubtreeInfo subtreeB = subtrees[subTreesOffsetB+q];
b3Float4 treeBminLocal = MyUnQuantize(subtreeB.m_quantizedAabbMin,bvhInfos[bvhB].m_quantization,bvhInfos[bvhB].m_aabbMin);
b3Float4 treeBmaxLocal = MyUnQuantize(subtreeB.m_quantizedAabbMax,bvhInfos[bvhB].m_quantization,bvhInfos[bvhB].m_aabbMin);
b3Float4 aabbBMinOut,aabbBMaxOut;
float margin=0.f;
b3TransformAabb2(treeBminLocal,treeBmaxLocal, margin,posB,ornB,&aabbBMinOut,&aabbBMaxOut);
bool aabbOverlap = b3TestAabbAgainstAabb(aabbAMinOut,aabbAMaxOut,aabbBMinOut,aabbBMaxOut);
if (aabbOverlap)
{
int startNodeIndexA = subtreeA.m_rootNodeIndex+bvhInfos[bvhA].m_nodeOffset;
int endNodeIndexA = startNodeIndexA+subtreeA.m_subtreeSize;
int startNodeIndexB = subtreeB.m_rootNodeIndex+bvhInfos[bvhB].m_nodeOffset;
int endNodeIndexB = startNodeIndexB+subtreeB.m_subtreeSize;
b3Int2 nodeStack[B3_MAX_STACK_DEPTH];
b3Int2 node0;
node0.x = startNodeIndexA;
node0.y = startNodeIndexB;
int maxStackDepth = B3_MAX_STACK_DEPTH;
int depth=0;
nodeStack[depth++]=node0;
do
{
b3Int2 node = nodeStack[--depth];
b3Float4 aMinLocal = MyUnQuantizeGlobal(quantizedNodes[node.x].m_quantizedAabbMin,bvhInfos[bvhA].m_quantization,bvhInfos[bvhA].m_aabbMin);
b3Float4 aMaxLocal = MyUnQuantizeGlobal(quantizedNodes[node.x].m_quantizedAabbMax,bvhInfos[bvhA].m_quantization,bvhInfos[bvhA].m_aabbMin);
b3Float4 bMinLocal = MyUnQuantizeGlobal(quantizedNodes[node.y].m_quantizedAabbMin,bvhInfos[bvhB].m_quantization,bvhInfos[bvhB].m_aabbMin);
b3Float4 bMaxLocal = MyUnQuantizeGlobal(quantizedNodes[node.y].m_quantizedAabbMax,bvhInfos[bvhB].m_quantization,bvhInfos[bvhB].m_aabbMin);
float margin=0.f;
b3Float4 aabbAMinOut,aabbAMaxOut;
b3TransformAabb2(aMinLocal,aMaxLocal, margin,posA,ornA,&aabbAMinOut,&aabbAMaxOut);
b3Float4 aabbBMinOut,aabbBMaxOut;
b3TransformAabb2(bMinLocal,bMaxLocal, margin,posB,ornB,&aabbBMinOut,&aabbBMaxOut);
bool nodeOverlap = b3TestAabbAgainstAabb(aabbAMinOut,aabbAMaxOut,aabbBMinOut,aabbBMaxOut);
if (nodeOverlap)
{
bool isLeafA = isLeafNodeGlobal(&quantizedNodes[node.x]);
bool isLeafB = isLeafNodeGlobal(&quantizedNodes[node.y]);
bool isInternalA = !isLeafA;
bool isInternalB = !isLeafB;
//fail, even though it might hit two leaf nodes
if (depth+4>maxStackDepth && !(isLeafA && isLeafB))
{
//printf("Error: traversal exceeded maxStackDepth");
continue;
}
if(isInternalA)
{
int nodeAleftChild = node.x+1;
bool isNodeALeftChildLeaf = isLeafNodeGlobal(&quantizedNodes[node.x+1]);
int nodeArightChild = isNodeALeftChildLeaf? node.x+2 : node.x+1 + getEscapeIndexGlobal(&quantizedNodes[node.x+1]);
if(isInternalB)
{
int nodeBleftChild = node.y+1;
bool isNodeBLeftChildLeaf = isLeafNodeGlobal(&quantizedNodes[node.y+1]);
int nodeBrightChild = isNodeBLeftChildLeaf? node.y+2 : node.y+1 + getEscapeIndexGlobal(&quantizedNodes[node.y+1]);
nodeStack[depth++] = b3MakeInt2(nodeAleftChild, nodeBleftChild);
nodeStack[depth++] = b3MakeInt2(nodeArightChild, nodeBleftChild);
nodeStack[depth++] = b3MakeInt2(nodeAleftChild, nodeBrightChild);
nodeStack[depth++] = b3MakeInt2(nodeArightChild, nodeBrightChild);
}
else
{
nodeStack[depth++] = b3MakeInt2(nodeAleftChild,node.y);
nodeStack[depth++] = b3MakeInt2(nodeArightChild,node.y);
}
}
else
{
if(isInternalB)
{
int nodeBleftChild = node.y+1;
bool isNodeBLeftChildLeaf = isLeafNodeGlobal(&quantizedNodes[node.y+1]);
int nodeBrightChild = isNodeBLeftChildLeaf? node.y+2 : node.y+1 + getEscapeIndexGlobal(&quantizedNodes[node.y+1]);
nodeStack[depth++] = b3MakeInt2(node.x,nodeBleftChild);
nodeStack[depth++] = b3MakeInt2(node.x,nodeBrightChild);
}
else
{
int compoundPairIdx = atomic_inc(numCompoundPairsOut);
if (compoundPairIdx<maxNumCompoundPairsCapacity)
{
int childShapeIndexA = getTriangleIndexGlobal(&quantizedNodes[node.x]);
int childShapeIndexB = getTriangleIndexGlobal(&quantizedNodes[node.y]);
gpuCompoundPairsOut[compoundPairIdx] = (int4)(bodyIndexA,bodyIndexB,childShapeIndexA,childShapeIndexB);
}
}
}
}
} while (depth);
}
}
}
return;
}
if ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) ||(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))
{
if (collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
{
int numChildrenA = collidables[collidableIndexA].m_numChildShapes;
for (int c=0;c<numChildrenA;c++)
{
int childShapeIndexA = collidables[collidableIndexA].m_shapeIndex+c;
int childColIndexA = gpuChildShapes[childShapeIndexA].m_shapeIndex;
float4 posA = rigidBodies[bodyIndexA].m_pos;
float4 ornA = rigidBodies[bodyIndexA].m_quat;
float4 childPosA = gpuChildShapes[childShapeIndexA].m_childPosition;
float4 childOrnA = gpuChildShapes[childShapeIndexA].m_childOrientation;
float4 newPosA = qtRotate(ornA,childPosA)+posA;
float4 newOrnA = qtMul(ornA,childOrnA);
int shapeIndexA = collidables[childColIndexA].m_shapeIndex;
b3Aabb_t aabbAlocal = aabbLocalSpace[shapeIndexA];
float margin = 0.f;
b3Float4 aabbAMinWS;
b3Float4 aabbAMaxWS;
b3TransformAabb2(aabbAlocal.m_minVec,aabbAlocal.m_maxVec,margin,
newPosA,
newOrnA,
&aabbAMinWS,&aabbAMaxWS);
if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
{
int numChildrenB = collidables[collidableIndexB].m_numChildShapes;
for (int b=0;b<numChildrenB;b++)
{
int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b;
int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;
float4 ornB = rigidBodies[bodyIndexB].m_quat;
float4 posB = rigidBodies[bodyIndexB].m_pos;
float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;
float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
float4 newPosB = transform(&childPosB,&posB,&ornB);
float4 newOrnB = qtMul(ornB,childOrnB);
int shapeIndexB = collidables[childColIndexB].m_shapeIndex;
b3Aabb_t aabbBlocal = aabbLocalSpace[shapeIndexB];
b3Float4 aabbBMinWS;
b3Float4 aabbBMaxWS;
b3TransformAabb2(aabbBlocal.m_minVec,aabbBlocal.m_maxVec,margin,
newPosB,
newOrnB,
&aabbBMinWS,&aabbBMaxWS);
bool aabbOverlap = b3TestAabbAgainstAabb(aabbAMinWS,aabbAMaxWS,aabbBMinWS,aabbBMaxWS);
if (aabbOverlap)
{
int numFacesA = convexShapes[shapeIndexA].m_numFaces;
float dmin = FLT_MAX;
float4 posA = newPosA;
posA.w = 0.f;
float4 posB = newPosB;
posB.w = 0.f;
float4 c0local = convexShapes[shapeIndexA].m_localCenter;
float4 ornA = newOrnA;
float4 c0 = transform(&c0local, &posA, &ornA);
float4 c1local = convexShapes[shapeIndexB].m_localCenter;
float4 ornB =newOrnB;
float4 c1 = transform(&c1local,&posB,&ornB);
const float4 DeltaC2 = c0 - c1;
{//
int compoundPairIdx = atomic_inc(numCompoundPairsOut);
if (compoundPairIdx<maxNumCompoundPairsCapacity)
{
gpuCompoundPairsOut[compoundPairIdx] = (int4)(bodyIndexA,bodyIndexB,childShapeIndexA,childShapeIndexB);
}
}//
}//fi(1)
} //for (int b=0
}//if (collidables[collidableIndexB].
else//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
{
if (1)
{
int numFacesA = convexShapes[shapeIndexA].m_numFaces;
float dmin = FLT_MAX;
float4 posA = newPosA;
posA.w = 0.f;
float4 posB = rigidBodies[bodyIndexB].m_pos;
posB.w = 0.f;
float4 c0local = convexShapes[shapeIndexA].m_localCenter;
float4 ornA = newOrnA;
float4 c0 = transform(&c0local, &posA, &ornA);
float4 c1local = convexShapes[shapeIndexB].m_localCenter;
float4 ornB = rigidBodies[bodyIndexB].m_quat;
float4 c1 = transform(&c1local,&posB,&ornB);
const float4 DeltaC2 = c0 - c1;
{
int compoundPairIdx = atomic_inc(numCompoundPairsOut);
if (compoundPairIdx<maxNumCompoundPairsCapacity)
{
gpuCompoundPairsOut[compoundPairIdx] = (int4)(bodyIndexA,bodyIndexB,childShapeIndexA,-1);
}//if (compoundPairIdx<maxNumCompoundPairsCapacity)
}//
}//fi (1)
}//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
}//for (int b=0;b<numChildrenB;b++)
return;
}//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONCAVE_TRIMESH)
&& (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))
{
int numChildrenB = collidables[collidableIndexB].m_numChildShapes;
for (int b=0;b<numChildrenB;b++)
{
int childShapeIndexB = collidables[collidableIndexB].m_shapeIndex+b;
int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;
float4 ornB = rigidBodies[bodyIndexB].m_quat;
float4 posB = rigidBodies[bodyIndexB].m_pos;
float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;
float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
float4 newPosB = qtRotate(ornB,childPosB)+posB;
float4 newOrnB = qtMul(ornB,childOrnB);
int shapeIndexB = collidables[childColIndexB].m_shapeIndex;
//////////////////////////////////////
if (1)
{
int numFacesA = convexShapes[shapeIndexA].m_numFaces;
float dmin = FLT_MAX;
float4 posA = rigidBodies[bodyIndexA].m_pos;
posA.w = 0.f;
float4 posB = newPosB;
posB.w = 0.f;
float4 c0local = convexShapes[shapeIndexA].m_localCenter;
float4 ornA = rigidBodies[bodyIndexA].m_quat;
float4 c0 = transform(&c0local, &posA, &ornA);
float4 c1local = convexShapes[shapeIndexB].m_localCenter;
float4 ornB =newOrnB;
float4 c1 = transform(&c1local,&posB,&ornB);
const float4 DeltaC2 = c0 - c1;
{//
int compoundPairIdx = atomic_inc(numCompoundPairsOut);
if (compoundPairIdx<maxNumCompoundPairsCapacity)
{
gpuCompoundPairsOut[compoundPairIdx] = (int4)(bodyIndexA,bodyIndexB,-1,childShapeIndexB);
}//fi (compoundPairIdx<maxNumCompoundPairsCapacity)
}//
}//fi (1)
}//for (int b=0;b<numChildrenB;b++)
return;
}//if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
return;
}//fi ((collidables[collidableIndexA].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS) ||(collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS))
}//i<numPairs
}
// work-in-progress
__kernel void findSeparatingAxisKernel( __global const int4* pairs,
__global const BodyData* rigidBodies,
__global const btCollidableGpu* collidables,
__global const ConvexPolyhedronCL* convexShapes,
__global const float4* vertices,
__global const float4* uniqueEdges,
__global const btGpuFace* faces,
__global const int* indices,
__global btAabbCL* aabbs,
__global volatile float4* separatingNormals,
__global volatile int* hasSeparatingAxis,
int numPairs
)
{
int i = get_global_id(0);
if (i<numPairs)
{
int bodyIndexA = pairs[i].x;
int bodyIndexB = pairs[i].y;
int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
//once the broadphase avoids static-static pairs, we can remove this test
if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))
{
hasSeparatingAxis[i] = 0;
return;
}
if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONVEX_HULL) ||(collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL))
{
hasSeparatingAxis[i] = 0;
return;
}
if ((collidables[collidableIndexA].m_shapeType==SHAPE_CONCAVE_TRIMESH))
{
hasSeparatingAxis[i] = 0;
return;
}
int numFacesA = convexShapes[shapeIndexA].m_numFaces;
float dmin = FLT_MAX;
float4 posA = rigidBodies[bodyIndexA].m_pos;
posA.w = 0.f;
float4 posB = rigidBodies[bodyIndexB].m_pos;
posB.w = 0.f;
float4 c0local = convexShapes[shapeIndexA].m_localCenter;
float4 ornA = rigidBodies[bodyIndexA].m_quat;
float4 c0 = transform(&c0local, &posA, &ornA);
float4 c1local = convexShapes[shapeIndexB].m_localCenter;
float4 ornB =rigidBodies[bodyIndexB].m_quat;
float4 c1 = transform(&c1local,&posB,&ornB);
const float4 DeltaC2 = c0 - c1;
float4 sepNormal;
bool sepA = findSeparatingAxis( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,
posB,ornB,
DeltaC2,
vertices,uniqueEdges,faces,
indices,&sepNormal,&dmin);
hasSeparatingAxis[i] = 4;
if (!sepA)
{
hasSeparatingAxis[i] = 0;
} else
{
bool sepB = findSeparatingAxis( &convexShapes[shapeIndexB],&convexShapes[shapeIndexA],posB,ornB,
posA,ornA,
DeltaC2,
vertices,uniqueEdges,faces,
indices,&sepNormal,&dmin);
if (!sepB)
{
hasSeparatingAxis[i] = 0;
} else
{
bool sepEE = findSeparatingAxisEdgeEdge( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,
posB,ornB,
DeltaC2,
vertices,uniqueEdges,faces,
indices,&sepNormal,&dmin);
if (!sepEE)
{
hasSeparatingAxis[i] = 0;
} else
{
hasSeparatingAxis[i] = 1;
separatingNormals[i] = sepNormal;
}
}
}
}
}
__kernel void findSeparatingAxisVertexFaceKernel( __global const int4* pairs,
__global const BodyData* rigidBodies,
__global const btCollidableGpu* collidables,
__global const ConvexPolyhedronCL* convexShapes,
__global const float4* vertices,
__global const float4* uniqueEdges,
__global const btGpuFace* faces,
__global const int* indices,
__global btAabbCL* aabbs,
__global volatile float4* separatingNormals,
__global volatile int* hasSeparatingAxis,
__global float* dmins,
int numPairs
)
{
int i = get_global_id(0);
if (i<numPairs)
{
int bodyIndexA = pairs[i].x;
int bodyIndexB = pairs[i].y;
int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
hasSeparatingAxis[i] = 0;
//once the broadphase avoids static-static pairs, we can remove this test
if ((rigidBodies[bodyIndexA].m_invMass==0) &&(rigidBodies[bodyIndexB].m_invMass==0))
{
return;
}
if ((collidables[collidableIndexA].m_shapeType!=SHAPE_CONVEX_HULL) ||(collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL))
{
return;
}
int numFacesA = convexShapes[shapeIndexA].m_numFaces;
float dmin = FLT_MAX;
dmins[i] = dmin;
float4 posA = rigidBodies[bodyIndexA].m_pos;
posA.w = 0.f;
float4 posB = rigidBodies[bodyIndexB].m_pos;
posB.w = 0.f;
float4 c0local = convexShapes[shapeIndexA].m_localCenter;
float4 ornA = rigidBodies[bodyIndexA].m_quat;
float4 c0 = transform(&c0local, &posA, &ornA);
float4 c1local = convexShapes[shapeIndexB].m_localCenter;
float4 ornB =rigidBodies[bodyIndexB].m_quat;
float4 c1 = transform(&c1local,&posB,&ornB);
const float4 DeltaC2 = c0 - c1;
float4 sepNormal;
bool sepA = findSeparatingAxis( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,
posB,ornB,
DeltaC2,
vertices,uniqueEdges,faces,
indices,&sepNormal,&dmin);
hasSeparatingAxis[i] = 4;
if (!sepA)
{
hasSeparatingAxis[i] = 0;
} else
{
bool sepB = findSeparatingAxis( &convexShapes[shapeIndexB],&convexShapes[shapeIndexA],posB,ornB,
posA,ornA,
DeltaC2,
vertices,uniqueEdges,faces,
indices,&sepNormal,&dmin);
if (sepB)
{
dmins[i] = dmin;
hasSeparatingAxis[i] = 1;
separatingNormals[i] = sepNormal;
}
}
}
}
__kernel void findSeparatingAxisEdgeEdgeKernel( __global const int4* pairs,
__global const BodyData* rigidBodies,
__global const btCollidableGpu* collidables,
__global const ConvexPolyhedronCL* convexShapes,
__global const float4* vertices,
__global const float4* uniqueEdges,
__global const btGpuFace* faces,
__global const int* indices,
__global btAabbCL* aabbs,
__global float4* separatingNormals,
__global int* hasSeparatingAxis,
__global float* dmins,
__global const float4* unitSphereDirections,
int numUnitSphereDirections,
int numPairs
)
{
int i = get_global_id(0);
if (i<numPairs)
{
if (hasSeparatingAxis[i])
{
int bodyIndexA = pairs[i].x;
int bodyIndexB = pairs[i].y;
int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
int numFacesA = convexShapes[shapeIndexA].m_numFaces;
float dmin = dmins[i];
float4 posA = rigidBodies[bodyIndexA].m_pos;
posA.w = 0.f;
float4 posB = rigidBodies[bodyIndexB].m_pos;
posB.w = 0.f;
float4 c0local = convexShapes[shapeIndexA].m_localCenter;
float4 ornA = rigidBodies[bodyIndexA].m_quat;
float4 c0 = transform(&c0local, &posA, &ornA);
float4 c1local = convexShapes[shapeIndexB].m_localCenter;
float4 ornB =rigidBodies[bodyIndexB].m_quat;
float4 c1 = transform(&c1local,&posB,&ornB);
const float4 DeltaC2 = c0 - c1;
float4 sepNormal = separatingNormals[i];
bool sepEE = false;
int numEdgeEdgeDirections = convexShapes[shapeIndexA].m_numUniqueEdges*convexShapes[shapeIndexB].m_numUniqueEdges;
if (numEdgeEdgeDirections<=numUnitSphereDirections)
{
sepEE = findSeparatingAxisEdgeEdge( &convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,
posB,ornB,
DeltaC2,
vertices,uniqueEdges,faces,
indices,&sepNormal,&dmin);
if (!sepEE)
{
hasSeparatingAxis[i] = 0;
} else
{
hasSeparatingAxis[i] = 1;
separatingNormals[i] = sepNormal;
}
}
/*
///else case is a separate kernel, to make Mac OSX OpenCL compiler happy
else
{
sepEE = findSeparatingAxisUnitSphere(&convexShapes[shapeIndexA], &convexShapes[shapeIndexB],posA,ornA,
posB,ornB,
DeltaC2,
vertices,unitSphereDirections,numUnitSphereDirections,
&sepNormal,&dmin);
if (!sepEE)
{
hasSeparatingAxis[i] = 0;
} else
{
hasSeparatingAxis[i] = 1;
separatingNormals[i] = sepNormal;
}
}
*/
} //if (hasSeparatingAxis[i])
}//(i<numPairs)
}
inline int findClippingFaces(const float4 separatingNormal,
const ConvexPolyhedronCL* hullA,
__global const ConvexPolyhedronCL* hullB,
const float4 posA, const Quaternion ornA,const float4 posB, const Quaternion ornB,
__global float4* worldVertsA1,
__global float4* worldNormalsA1,
__global float4* worldVertsB1,
int capacityWorldVerts,
const float minDist, float maxDist,
const float4* verticesA,
const btGpuFace* facesA,
const int* indicesA,
__global const float4* verticesB,
__global const btGpuFace* facesB,
__global const int* indicesB,
__global int4* clippingFaces, int pairIndex)
{
int numContactsOut = 0;
int numWorldVertsB1= 0;
int closestFaceB=0;
float dmax = -FLT_MAX;
{
for(int face=0;face<hullB->m_numFaces;face++)
{
const float4 Normal = make_float4(facesB[hullB->m_faceOffset+face].m_plane.x,
facesB[hullB->m_faceOffset+face].m_plane.y, facesB[hullB->m_faceOffset+face].m_plane.z,0.f);
const float4 WorldNormal = qtRotate(ornB, Normal);
float d = dot3F4(WorldNormal,separatingNormal);
if (d > dmax)
{
dmax = d;
closestFaceB = face;
}
}
}
{
const btGpuFace polyB = facesB[hullB->m_faceOffset+closestFaceB];
int numVertices = polyB.m_numIndices;
if (numVertices>capacityWorldVerts)
numVertices = capacityWorldVerts;
for(int e0=0;e0<numVertices;e0++)
{
if (e0<capacityWorldVerts)
{
const float4 b = verticesB[hullB->m_vertexOffset+indicesB[polyB.m_indexOffset+e0]];
worldVertsB1[pairIndex*capacityWorldVerts+numWorldVertsB1++] = transform(&b,&posB,&ornB);
}
}
}
int closestFaceA=0;
{
float dmin = FLT_MAX;
for(int face=0;face<hullA->m_numFaces;face++)
{
const float4 Normal = make_float4(
facesA[hullA->m_faceOffset+face].m_plane.x,
facesA[hullA->m_faceOffset+face].m_plane.y,
facesA[hullA->m_faceOffset+face].m_plane.z,
0.f);
const float4 faceANormalWS = qtRotate(ornA,Normal);
float d = dot3F4(faceANormalWS,separatingNormal);
if (d < dmin)
{
dmin = d;
closestFaceA = face;
worldNormalsA1[pairIndex] = faceANormalWS;
}
}
}
int numVerticesA = facesA[hullA->m_faceOffset+closestFaceA].m_numIndices;
if (numVerticesA>capacityWorldVerts)
numVerticesA = capacityWorldVerts;
for(int e0=0;e0<numVerticesA;e0++)
{
if (e0<capacityWorldVerts)
{
const float4 a = verticesA[hullA->m_vertexOffset+indicesA[facesA[hullA->m_faceOffset+closestFaceA].m_indexOffset+e0]];
worldVertsA1[pairIndex*capacityWorldVerts+e0] = transform(&a, &posA,&ornA);
}
}
clippingFaces[pairIndex].x = closestFaceA;
clippingFaces[pairIndex].y = closestFaceB;
clippingFaces[pairIndex].z = numVerticesA;
clippingFaces[pairIndex].w = numWorldVertsB1;
return numContactsOut;
}
// work-in-progress
__kernel void findConcaveSeparatingAxisKernel( __global int4* concavePairs,
__global const BodyData* rigidBodies,
__global const btCollidableGpu* collidables,
__global const ConvexPolyhedronCL* convexShapes,
__global const float4* vertices,
__global const float4* uniqueEdges,
__global const btGpuFace* faces,
__global const int* indices,
__global const btGpuChildShape* gpuChildShapes,
__global btAabbCL* aabbs,
__global float4* concaveSeparatingNormalsOut,
__global int* concaveHasSeparatingNormals,
__global int4* clippingFacesOut,
__global float4* worldVertsA1GPU,
__global float4* worldNormalsAGPU,
__global float4* worldVertsB1GPU,
int vertexFaceCapacity,
int numConcavePairs
)
{
int i = get_global_id(0);
if (i>=numConcavePairs)
return;
concaveHasSeparatingNormals[i] = 0;
int pairIdx = i;
int bodyIndexA = concavePairs[i].x;
int bodyIndexB = concavePairs[i].y;
int collidableIndexA = rigidBodies[bodyIndexA].m_collidableIdx;
int collidableIndexB = rigidBodies[bodyIndexB].m_collidableIdx;
int shapeIndexA = collidables[collidableIndexA].m_shapeIndex;
int shapeIndexB = collidables[collidableIndexB].m_shapeIndex;
if (collidables[collidableIndexB].m_shapeType!=SHAPE_CONVEX_HULL&&
collidables[collidableIndexB].m_shapeType!=SHAPE_COMPOUND_OF_CONVEX_HULLS)
{
concavePairs[pairIdx].w = -1;
return;
}
int numFacesA = convexShapes[shapeIndexA].m_numFaces;
int numActualConcaveConvexTests = 0;
int f = concavePairs[i].z;
bool overlap = false;
ConvexPolyhedronCL convexPolyhedronA;
//add 3 vertices of the triangle
convexPolyhedronA.m_numVertices = 3;
convexPolyhedronA.m_vertexOffset = 0;
float4 localCenter = make_float4(0.f,0.f,0.f,0.f);
btGpuFace face = faces[convexShapes[shapeIndexA].m_faceOffset+f];
float4 triMinAabb, triMaxAabb;
btAabbCL triAabb;
triAabb.m_min = make_float4(1e30f,1e30f,1e30f,0.f);
triAabb.m_max = make_float4(-1e30f,-1e30f,-1e30f,0.f);
float4 verticesA[3];
for (int i=0;i<3;i++)
{
int index = indices[face.m_indexOffset+i];
float4 vert = vertices[convexShapes[shapeIndexA].m_vertexOffset+index];
verticesA[i] = vert;
localCenter += vert;
triAabb.m_min = min(triAabb.m_min,vert);
triAabb.m_max = max(triAabb.m_max,vert);
}
overlap = true;
overlap = (triAabb.m_min.x > aabbs[bodyIndexB].m_max.x || triAabb.m_max.x < aabbs[bodyIndexB].m_min.x) ? false : overlap;
overlap = (triAabb.m_min.z > aabbs[bodyIndexB].m_max.z || triAabb.m_max.z < aabbs[bodyIndexB].m_min.z) ? false : overlap;
overlap = (triAabb.m_min.y > aabbs[bodyIndexB].m_max.y || triAabb.m_max.y < aabbs[bodyIndexB].m_min.y) ? false : overlap;
if (overlap)
{
float dmin = FLT_MAX;
int hasSeparatingAxis=5;
float4 sepAxis=make_float4(1,2,3,4);
int localCC=0;
numActualConcaveConvexTests++;
//a triangle has 3 unique edges
convexPolyhedronA.m_numUniqueEdges = 3;
convexPolyhedronA.m_uniqueEdgesOffset = 0;
float4 uniqueEdgesA[3];
uniqueEdgesA[0] = (verticesA[1]-verticesA[0]);
uniqueEdgesA[1] = (verticesA[2]-verticesA[1]);
uniqueEdgesA[2] = (verticesA[0]-verticesA[2]);
convexPolyhedronA.m_faceOffset = 0;
float4 normal = make_float4(face.m_plane.x,face.m_plane.y,face.m_plane.z,0.f);
btGpuFace facesA[TRIANGLE_NUM_CONVEX_FACES];
int indicesA[3+3+2+2+2];
int curUsedIndices=0;
int fidx=0;
//front size of triangle
{
facesA[fidx].m_indexOffset=curUsedIndices;
indicesA[0] = 0;
indicesA[1] = 1;
indicesA[2] = 2;
curUsedIndices+=3;
float c = face.m_plane.w;
facesA[fidx].m_plane.x = normal.x;
facesA[fidx].m_plane.y = normal.y;
facesA[fidx].m_plane.z = normal.z;
facesA[fidx].m_plane.w = c;
facesA[fidx].m_numIndices=3;
}
fidx++;
//back size of triangle
{
facesA[fidx].m_indexOffset=curUsedIndices;
indicesA[3]=2;
indicesA[4]=1;
indicesA[5]=0;
curUsedIndices+=3;
float c = dot(normal,verticesA[0]);
float c1 = -face.m_plane.w;
facesA[fidx].m_plane.x = -normal.x;
facesA[fidx].m_plane.y = -normal.y;
facesA[fidx].m_plane.z = -normal.z;
facesA[fidx].m_plane.w = c;
facesA[fidx].m_numIndices=3;
}
fidx++;
bool addEdgePlanes = true;
if (addEdgePlanes)
{
int numVertices=3;
int prevVertex = numVertices-1;
for (int i=0;i<numVertices;i++)
{
float4 v0 = verticesA[i];
float4 v1 = verticesA[prevVertex];
float4 edgeNormal = normalize(cross(normal,v1-v0));
float c = -dot(edgeNormal,v0);
facesA[fidx].m_numIndices = 2;
facesA[fidx].m_indexOffset=curUsedIndices;
indicesA[curUsedIndices++]=i;
indicesA[curUsedIndices++]=prevVertex;
facesA[fidx].m_plane.x = edgeNormal.x;
facesA[fidx].m_plane.y = edgeNormal.y;
facesA[fidx].m_plane.z = edgeNormal.z;
facesA[fidx].m_plane.w = c;
fidx++;
prevVertex = i;
}
}
convexPolyhedronA.m_numFaces = TRIANGLE_NUM_CONVEX_FACES;
convexPolyhedronA.m_localCenter = localCenter*(1.f/3.f);
float4 posA = rigidBodies[bodyIndexA].m_pos;
posA.w = 0.f;
float4 posB = rigidBodies[bodyIndexB].m_pos;
posB.w = 0.f;
float4 ornA = rigidBodies[bodyIndexA].m_quat;
float4 ornB =rigidBodies[bodyIndexB].m_quat;
///////////////////
///compound shape support
if (collidables[collidableIndexB].m_shapeType==SHAPE_COMPOUND_OF_CONVEX_HULLS)
{
int compoundChild = concavePairs[pairIdx].w;
int childShapeIndexB = compoundChild;//collidables[collidableIndexB].m_shapeIndex+compoundChild;
int childColIndexB = gpuChildShapes[childShapeIndexB].m_shapeIndex;
float4 childPosB = gpuChildShapes[childShapeIndexB].m_childPosition;
float4 childOrnB = gpuChildShapes[childShapeIndexB].m_childOrientation;
float4 newPosB = transform(&childPosB,&posB,&ornB);
float4 newOrnB = qtMul(ornB,childOrnB);
posB = newPosB;
ornB = newOrnB;
shapeIndexB = collidables[childColIndexB].m_shapeIndex;
}
//////////////////
float4 c0local = convexPolyhedronA.m_localCenter;
float4 c0 = transform(&c0local, &posA, &ornA);
float4 c1local = convexShapes[shapeIndexB].m_localCenter;
float4 c1 = transform(&c1local,&posB,&ornB);
const float4 DeltaC2 = c0 - c1;
bool sepA = findSeparatingAxisLocalA( &convexPolyhedronA, &convexShapes[shapeIndexB],
posA,ornA,
posB,ornB,
DeltaC2,
verticesA,uniqueEdgesA,facesA,indicesA,
vertices,uniqueEdges,faces,indices,
&sepAxis,&dmin);
hasSeparatingAxis = 4;
if (!sepA)
{
hasSeparatingAxis = 0;
} else
{
bool sepB = findSeparatingAxisLocalB( &convexShapes[shapeIndexB],&convexPolyhedronA,
posB,ornB,
posA,ornA,
DeltaC2,
vertices,uniqueEdges,faces,indices,
verticesA,uniqueEdgesA,facesA,indicesA,
&sepAxis,&dmin);
if (!sepB)
{
hasSeparatingAxis = 0;
} else
{
bool sepEE = findSeparatingAxisEdgeEdgeLocalA( &convexPolyhedronA, &convexShapes[shapeIndexB],
posA,ornA,
posB,ornB,
DeltaC2,
verticesA,uniqueEdgesA,facesA,indicesA,
vertices,uniqueEdges,faces,indices,
&sepAxis,&dmin);
if (!sepEE)
{
hasSeparatingAxis = 0;
} else
{
hasSeparatingAxis = 1;
}
}
}
if (hasSeparatingAxis)
{
sepAxis.w = dmin;
concaveSeparatingNormalsOut[pairIdx]=sepAxis;
concaveHasSeparatingNormals[i]=1;
float minDist = -1e30f;
float maxDist = 0.02f;
findClippingFaces(sepAxis,
&convexPolyhedronA,
&convexShapes[shapeIndexB],
posA,ornA,
posB,ornB,
worldVertsA1GPU,
worldNormalsAGPU,
worldVertsB1GPU,
vertexFaceCapacity,
minDist, maxDist,
verticesA,
facesA,
indicesA,
vertices,
faces,
indices,
clippingFacesOut, pairIdx);
} else
{
//mark this pair as in-active
concavePairs[pairIdx].w = -1;
}
}
else
{
//mark this pair as in-active
concavePairs[pairIdx].w = -1;
}
concavePairs[pairIdx].z = -1;//now z is used for existing/persistent contacts
}