godot/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3VectorFloat4.h
Rémi Verschelde e12c89e8c9 bullet: Streamline bundling, remove extraneous src/ folder
Document version and how to extract sources in thirdparty/README.md.
Drop unnecessary CMake and Premake files.
Simplify SCsub, drop unused one.
2018-01-13 14:08:45 +01:00

12 lines
235 B
C++

#ifndef B3_VECTOR_FLOAT4_H
#define B3_VECTOR_FLOAT4_H
#include "Bullet3Common/b3Transform.h"
//#define cross3(a,b) (a.cross(b))
#define float4 b3Vector3
//#define make_float4(x,y,z,w) b3Vector4(x,y,z,w)
#endif //B3_VECTOR_FLOAT4_H