godot/platform
Miguel de Icaza 3ea7dec7d3
Fix the initialization order for the iOS driver
The problem is that we were initializating the main loop (SceneTree)
when we were supposed to just set it.  Which would cascade into a
series of issues, including having the EditorNode being flagged as
"inside_tree" and having a tree, before it was supposed to.

This meant that some code would assume it was fully initialized, when
it was not.   And this manifested as the project not being scanned for
resources, which meant that during the importing, the resources would
not match using the uid path, and produce lots of errors.

One line fix
2024-04-13 11:18:53 +02:00
..
android Standardize descriptions, add urls, remove deprecated tag from non-deprecated permission 2024-04-11 20:23:03 +01:00
ios Fix the initialization order for the iOS driver 2024-04-13 11:18:53 +02:00
linuxbsd [.NET] Disable output embedding on macOS, move it to the advanced options on other platforms. 2024-04-09 17:47:39 +03:00
macos Merge pull request #87117 from DmitriySalnikov/rename_pdb 2024-04-11 11:02:31 +02:00
web Merge pull request #87117 from DmitriySalnikov/rename_pdb 2024-04-11 11:02:31 +02:00
windows SCons: Silence msvc output without hiding errors 2024-04-11 22:21:18 -05:00
register_platform_apis.h
SCsub SCons: unify code generations routine and minimize timestamp changes 2024-03-15 15:43:53 +01:00