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Rémi Verschelde a6643cf578 Merge pull request #6051 from neikeq/pr-imp-5882
Project Manager: Fix and improve unhandled input
2016-08-08 11:12:44 +02:00
bin Changed the way the step decimals are computed to a safer way, fixes many issues. 2016-07-26 17:25:10 -03:00
core Added a simpler way to do sub-functions in both visual and gdscript with the subcall node. 2016-08-08 01:21:22 -03:00
doc Some additions to the OS documentation (#6037) 2016-08-05 12:29:23 +02:00
drivers GLES2: Check for GPU capabilities to display an error 2016-07-25 23:08:46 +02:00
main Fix steam controller gamepad mapping 2016-08-05 15:47:41 +02:00
modules Merge pull request #6045 from bojidar-bg/extends-on-placeholders 2016-08-08 10:22:13 +02:00
platform Fix set_window_size not setting the correct size on OSX 2016-08-02 22:30:19 -03:00
scene Added an easy API to yield to a specific time by doing: 2016-08-06 21:39:50 -03:00
servers Fix some warnings 2016-07-25 16:46:26 +02:00
tools Merge pull request #6051 from neikeq/pr-imp-5882 2016-08-08 11:12:44 +02:00
.editorconfig
.gitattributes GH linguist: properly detect .inc files as C++ 2016-07-03 15:17:25 +02:00
.gitignore added KDevelop project files to gitignore 2016-07-14 13:28:39 +02:00
.travis.yml x11: Implemented dpi detection 2016-06-09 18:54:06 +02:00
CONTRIBUTING.md
icon.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
icon.svg
ISSUE_TEMPLATE Issue template: ask for Godot version 2016-05-06 13:31:59 +02:00
LICENSE.md
LOGO_LICENSE.md
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
logo.svg
methods.py VisualScript can now execute visual scripts, but there is no debugger or profiler yet. 2016-08-05 22:48:00 -03:00
README.md README.md: Add codetriage badge 2016-05-27 01:12:06 +02:00
SConstruct Add android_add_default_config for config.py 2016-07-07 04:03:50 +09:00
version.py Bump version to 2.2-alpha 2016-08-03 17:59:01 +02:00

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

https://godotengine.org

Compiling from Source

See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html

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