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92 lines
4.5 KiB
C++
92 lines
4.5 KiB
C++
/*************************************************************************/
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/* openxr_action.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "openxr_action.h"
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void OpenXRAction::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_localized_name", "localized_name"), &OpenXRAction::set_localized_name);
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ClassDB::bind_method(D_METHOD("get_localized_name"), &OpenXRAction::get_localized_name);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "localized_name"), "set_localized_name", "get_localized_name");
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ClassDB::bind_method(D_METHOD("set_action_type", "action_type"), &OpenXRAction::set_action_type);
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ClassDB::bind_method(D_METHOD("get_action_type"), &OpenXRAction::get_action_type);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "action_type", PROPERTY_HINT_ENUM, "bool,float,vector2,pose"), "set_action_type", "get_action_type");
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ClassDB::bind_method(D_METHOD("set_toplevel_paths", "toplevel_paths"), &OpenXRAction::set_toplevel_paths);
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ClassDB::bind_method(D_METHOD("get_toplevel_paths"), &OpenXRAction::get_toplevel_paths);
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "toplevel_paths", PROPERTY_HINT_ARRAY_TYPE, "STRING"), "set_toplevel_paths", "get_toplevel_paths");
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BIND_ENUM_CONSTANT(OPENXR_ACTION_BOOL);
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BIND_ENUM_CONSTANT(OPENXR_ACTION_FLOAT);
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BIND_ENUM_CONSTANT(OPENXR_ACTION_VECTOR2);
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BIND_ENUM_CONSTANT(OPENXR_ACTION_POSE);
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}
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Ref<OpenXRAction> OpenXRAction::new_action(const char *p_name, const char *p_localized_name, const ActionType p_action_type, const char *p_toplevel_paths) {
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// This is a helper function to help build our default action sets
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Ref<OpenXRAction> action;
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action.instantiate();
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action->set_name(String(p_name));
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action->set_localized_name(String(p_localized_name));
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action->set_action_type(p_action_type);
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action->parse_toplevel_paths(String(p_toplevel_paths));
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return action;
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}
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void OpenXRAction::set_localized_name(const String p_localized_name) {
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localized_name = p_localized_name;
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}
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String OpenXRAction::get_localized_name() const {
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return localized_name;
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}
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void OpenXRAction::set_action_type(const OpenXRAction::ActionType p_action_type) {
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action_type = p_action_type;
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}
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OpenXRAction::ActionType OpenXRAction::get_action_type() const {
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return action_type;
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}
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void OpenXRAction::set_toplevel_paths(const PackedStringArray p_toplevel_paths) {
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toplevel_paths = p_toplevel_paths;
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}
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PackedStringArray OpenXRAction::get_toplevel_paths() const {
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return toplevel_paths;
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}
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void OpenXRAction::parse_toplevel_paths(const String p_toplevel_paths) {
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toplevel_paths = p_toplevel_paths.split(",", false);
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}
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