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a6374c6675
godot
/
editor
/
import
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K. S. Ernest (iFire) Lee
b742076e17
Bake RESET animation.
...
Co-authored-by: MMMaellon <mmmaellon@gmail.com> Co-authored-by: Eron <rufsketch1@gmail.com>
2021-07-30 02:00:21 -07:00
..
atlas_import_failed.xpm
collada.cpp
collada.h
editor_import_collada.cpp
Use C++ iterators for Lists in many situations
2021-07-23 17:38:28 -04:00
editor_import_collada.h
editor_import_plugin.cpp
editor_import_plugin.h
editor_importer_bake_reset.cpp
Bake RESET animation.
2021-07-30 02:00:21 -07:00
editor_importer_bake_reset.h
Bake RESET animation.
2021-07-30 02:00:21 -07:00
resource_importer_bitmask.cpp
resource_importer_bitmask.h
resource_importer_csv_translation.cpp
resource_importer_csv_translation.h
resource_importer_image.cpp
resource_importer_image.h
resource_importer_layered_texture.cpp
resource_importer_layered_texture.h
resource_importer_obj.cpp
Use Ref<T> references as iterators where relevant
2021-07-26 19:27:11 +02:00
resource_importer_obj.h
resource_importer_scene.cpp
Bake RESET animation.
2021-07-30 02:00:21 -07:00
resource_importer_scene.h
Expose an ImportOrder enum in ResourceImporter
2021-07-23 12:12:25 +02:00
resource_importer_shader_file.cpp
resource_importer_shader_file.h
resource_importer_texture_atlas.cpp
resource_importer_texture_atlas.h
resource_importer_texture.cpp
resource_importer_texture.h
resource_importer_wav.cpp
Fix editor suffixes and degrees conversion
2021-06-30 12:38:25 -03:00
resource_importer_wav.h
scene_import_settings.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
scene_import_settings.h
scene_importer_mesh_node_3d.cpp
scene_importer_mesh_node_3d.h
scene_importer_mesh.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
scene_importer_mesh.h
SCsub