..
area_3d.cpp
Use range iterators for Map
2021-09-30 15:09:12 -06:00
area_3d.h
audio_listener_3d.cpp
Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
2021-09-16 17:51:51 -04:00
audio_listener_3d.h
Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
2021-09-16 17:51:51 -04:00
audio_stream_player_3d.cpp
Allow AudioStreamPlayer(2D) to provide pitch_scale
on playback
2021-10-10 18:52:29 -03:00
audio_stream_player_3d.h
Remove unused out_of_range_mode
property from AudioStreamPlayer3D
2021-09-17 20:18:38 +02:00
bone_attachment_3d.cpp
Remove REST transform influence in skeleton bones
2021-10-13 14:51:29 -03:00
bone_attachment_3d.h
Remove REST transform influence in skeleton bones
2021-10-13 14:51:29 -03:00
camera_3d.cpp
add failure condition for get_pyramid_shape_rid() when camera3d is not in tree. fixes #53564
2021-10-11 10:16:48 -04:00
camera_3d.h
Fix missing argument names in bindings
2021-10-09 00:20:10 +02:00
collision_object_3d.cpp
Use range iterators for Map
2021-09-30 15:09:12 -06:00
collision_object_3d.h
collision_polygon_3d.cpp
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
2021-09-16 09:55:20 -07:00
collision_polygon_3d.h
collision_shape_3d.cpp
Clarify RigidDynamicBody modes
2021-09-16 16:03:48 -07:00
collision_shape_3d.h
cpu_particles_3d.cpp
cpu_particles_3d.h
decal.cpp
decal.h
gpu_particles_3d.cpp
fix out of bounds crash in GPUParticle3D::_skinning_changed()
2021-09-25 23:06:32 +09:00
gpu_particles_3d.h
gpu_particles_collision_3d.cpp
Fix some LGTM errors of "Multiplication result converted to larger type"
2021-10-12 00:17:27 -05:00
gpu_particles_collision_3d.h
importer_mesh_instance_3d.cpp
GLTF for game templates.
2021-10-03 12:37:52 -07:00
importer_mesh_instance_3d.h
GLTF for game templates.
2021-10-03 12:37:52 -07:00
joint_3d.cpp
Rename Joint2D and Joint3D files for consistency
2021-10-01 12:00:32 -07:00
joint_3d.h
Rename Joint2D and Joint3D files for consistency
2021-10-01 12:00:32 -07:00
light_3d.cpp
Display a editor gizmo icon for Listener3D
2021-09-16 10:56:45 +02:00
light_3d.h
Display a editor gizmo icon for Listener3D
2021-09-16 10:56:45 +02:00
lightmap_gi.cpp
Add Get Center Method for Rect2/Rect2i and AABB.
2021-09-21 21:14:17 +05:45
lightmap_gi.h
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h
mesh_instance_3d.cpp
Remove REST transform influence in skeleton bones
2021-10-13 14:51:29 -03:00
mesh_instance_3d.h
multimesh_instance_3d.cpp
multimesh_instance_3d.h
navigation_agent_3d.cpp
navigation_agent_3d.h
navigation_obstacle_3d.cpp
navigation_obstacle_3d.h
navigation_region_3d.cpp
navigation_region_3d.h
node_3d.cpp
Implemented SkeletonEditorGizmo
2021-10-07 01:07:46 +09:00
node_3d.h
Implemented SkeletonEditorGizmo
2021-10-07 01:07:46 +09:00
occluder_instance_3d.cpp
occluder_instance_3d.h
path_3d.cpp
path_3d.h
physics_body_3d.cpp
Fix physics glitch with TileMap moving platforms
2021-10-04 12:27:42 -07:00
physics_body_3d.h
Fix physics glitch with TileMap moving platforms
2021-10-04 12:27:42 -07:00
position_3d.cpp
position_3d.h
proximity_group_3d.cpp
Use loop instead of recursion when clearing proximity groups
2021-10-07 16:31:47 +08:00
proximity_group_3d.h
ray_cast_3d.cpp
ray_cast_3d.h
reflection_probe.cpp
reflection_probe.h
remote_transform_3d.cpp
remote_transform_3d.h
SCsub
skeleton_3d.cpp
Remove REST transform influence in skeleton bones
2021-10-13 14:51:29 -03:00
skeleton_3d.h
Remove REST transform influence in skeleton bones
2021-10-13 14:51:29 -03:00
skeleton_ik_3d.cpp
Fixed SkeletonIK not rotating correctly when solving
2021-10-04 10:22:51 -04:00
skeleton_ik_3d.h
soft_dynamic_body_3d.cpp
Re-prepare RenderingServer if SoftDynamicBody mesh changed
2021-10-06 23:25:11 +08:00
soft_dynamic_body_3d.h
Re-prepare RenderingServer if SoftDynamicBody mesh changed
2021-10-06 23:25:11 +08:00
spring_arm_3d.cpp
Remove ClippedCamera3D
2021-10-04 10:46:49 -03:00
spring_arm_3d.h
sprite_3d.cpp
Fix rendering centered odd-size texture in AnimatedSprite2D/AnimatedSprite3D
2021-10-03 14:30:51 +02:00
sprite_3d.h
vehicle_body_3d.cpp
no limit of negative value for engine_force (VehicleBody class)
2021-10-08 22:25:50 +05:30
vehicle_body_3d.h
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
2021-09-16 09:55:20 -07:00
velocity_tracker_3d.cpp
velocity_tracker_3d.h
visible_on_screen_notifier_3d.cpp
visible_on_screen_notifier_3d.h
visual_instance_3d.cpp
visual_instance_3d.h
voxel_gi.cpp
Replace references to VisualServer in code comments with RenderingServer
2021-10-07 15:49:41 +02:00
voxel_gi.h
voxelizer.cpp
Merge pull request #53525 from Calinou/comments-replace-visual-server
2021-10-07 17:06:27 +02:00
voxelizer.h
world_environment.cpp
world_environment.h
xr_nodes.cpp
xr_nodes.h