godot/scene/3d
reduz 2dc823273e Remove REST transform influence in skeleton bones
* Animations and Skeletons are now pose-only.
* Rest transform is kept as reference (when it exists) and for IK
* Improves 3D model compatibility (non uniform transforms will properly work, as well as all animations coming from Autodesk products).
2021-10-13 14:51:29 -03:00
..
area_3d.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
area_3d.h
audio_listener_3d.cpp Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D 2021-09-16 17:51:51 -04:00
audio_listener_3d.h Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D 2021-09-16 17:51:51 -04:00
audio_stream_player_3d.cpp Allow AudioStreamPlayer(2D) to provide pitch_scale on playback 2021-10-10 18:52:29 -03:00
audio_stream_player_3d.h Remove unused out_of_range_mode property from AudioStreamPlayer3D 2021-09-17 20:18:38 +02:00
bone_attachment_3d.cpp Remove REST transform influence in skeleton bones 2021-10-13 14:51:29 -03:00
bone_attachment_3d.h Remove REST transform influence in skeleton bones 2021-10-13 14:51:29 -03:00
camera_3d.cpp add failure condition for get_pyramid_shape_rid() when camera3d is not in tree. fixes #53564 2021-10-11 10:16:48 -04:00
camera_3d.h Fix missing argument names in bindings 2021-10-09 00:20:10 +02:00
collision_object_3d.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
collision_object_3d.h
collision_polygon_3d.cpp Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody 2021-09-16 09:55:20 -07:00
collision_polygon_3d.h
collision_shape_3d.cpp Clarify RigidDynamicBody modes 2021-09-16 16:03:48 -07:00
collision_shape_3d.h
cpu_particles_3d.cpp
cpu_particles_3d.h
decal.cpp
decal.h
gpu_particles_3d.cpp fix out of bounds crash in GPUParticle3D::_skinning_changed() 2021-09-25 23:06:32 +09:00
gpu_particles_3d.h
gpu_particles_collision_3d.cpp Fix some LGTM errors of "Multiplication result converted to larger type" 2021-10-12 00:17:27 -05:00
gpu_particles_collision_3d.h
importer_mesh_instance_3d.cpp GLTF for game templates. 2021-10-03 12:37:52 -07:00
importer_mesh_instance_3d.h GLTF for game templates. 2021-10-03 12:37:52 -07:00
joint_3d.cpp Rename Joint2D and Joint3D files for consistency 2021-10-01 12:00:32 -07:00
joint_3d.h Rename Joint2D and Joint3D files for consistency 2021-10-01 12:00:32 -07:00
light_3d.cpp Display a editor gizmo icon for Listener3D 2021-09-16 10:56:45 +02:00
light_3d.h Display a editor gizmo icon for Listener3D 2021-09-16 10:56:45 +02:00
lightmap_gi.cpp Add Get Center Method for Rect2/Rect2i and AABB. 2021-09-21 21:14:17 +05:45
lightmap_gi.h
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h
mesh_instance_3d.cpp Remove REST transform influence in skeleton bones 2021-10-13 14:51:29 -03:00
mesh_instance_3d.h
multimesh_instance_3d.cpp
multimesh_instance_3d.h
navigation_agent_3d.cpp
navigation_agent_3d.h
navigation_obstacle_3d.cpp
navigation_obstacle_3d.h
navigation_region_3d.cpp
navigation_region_3d.h
node_3d.cpp Implemented SkeletonEditorGizmo 2021-10-07 01:07:46 +09:00
node_3d.h Implemented SkeletonEditorGizmo 2021-10-07 01:07:46 +09:00
occluder_instance_3d.cpp
occluder_instance_3d.h
path_3d.cpp
path_3d.h
physics_body_3d.cpp Fix physics glitch with TileMap moving platforms 2021-10-04 12:27:42 -07:00
physics_body_3d.h Fix physics glitch with TileMap moving platforms 2021-10-04 12:27:42 -07:00
position_3d.cpp
position_3d.h
proximity_group_3d.cpp Use loop instead of recursion when clearing proximity groups 2021-10-07 16:31:47 +08:00
proximity_group_3d.h
ray_cast_3d.cpp
ray_cast_3d.h
reflection_probe.cpp
reflection_probe.h
remote_transform_3d.cpp
remote_transform_3d.h
SCsub
skeleton_3d.cpp Remove REST transform influence in skeleton bones 2021-10-13 14:51:29 -03:00
skeleton_3d.h Remove REST transform influence in skeleton bones 2021-10-13 14:51:29 -03:00
skeleton_ik_3d.cpp Fixed SkeletonIK not rotating correctly when solving 2021-10-04 10:22:51 -04:00
skeleton_ik_3d.h
soft_dynamic_body_3d.cpp Re-prepare RenderingServer if SoftDynamicBody mesh changed 2021-10-06 23:25:11 +08:00
soft_dynamic_body_3d.h Re-prepare RenderingServer if SoftDynamicBody mesh changed 2021-10-06 23:25:11 +08:00
spring_arm_3d.cpp Remove ClippedCamera3D 2021-10-04 10:46:49 -03:00
spring_arm_3d.h
sprite_3d.cpp Fix rendering centered odd-size texture in AnimatedSprite2D/AnimatedSprite3D 2021-10-03 14:30:51 +02:00
sprite_3d.h
vehicle_body_3d.cpp no limit of negative value for engine_force (VehicleBody class) 2021-10-08 22:25:50 +05:30
vehicle_body_3d.h Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody 2021-09-16 09:55:20 -07:00
velocity_tracker_3d.cpp
velocity_tracker_3d.h
visible_on_screen_notifier_3d.cpp
visible_on_screen_notifier_3d.h
visual_instance_3d.cpp
visual_instance_3d.h
voxel_gi.cpp Replace references to VisualServer in code comments with RenderingServer 2021-10-07 15:49:41 +02:00
voxel_gi.h
voxelizer.cpp Merge pull request #53525 from Calinou/comments-replace-visual-server 2021-10-07 17:06:27 +02:00
voxelizer.h
world_environment.cpp
world_environment.h
xr_nodes.cpp
xr_nodes.h