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default_mouse_cursor.xpm
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rasterizer.cpp
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Dead code tells no tales
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2017-08-27 22:13:45 +02:00 |
rasterizer.h
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Many fixes to SSAO, should be good now.
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2017-10-22 13:52:48 -03:00 |
SCsub
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style: Fix PEP8 whitespace issues in Python files
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2016-11-01 00:35:16 +01:00 |
shader_language.cpp
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Fix crash in shader parsing
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2017-10-16 21:55:42 +02:00 |
shader_language.h
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Style: Apply clang-format to @reduz's changes
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2017-09-13 09:13:34 +02:00 |
shader_types.cpp
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Revert "Rename Schlick GGX to GGX."
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2017-10-23 07:42:36 +02:00 |
shader_types.h
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removed DISCARD built in variable, replaced by actual discard GLSL instruction, fixes #9677
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2017-08-29 10:15:49 -03:00 |
visual_server_canvas.cpp
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Disable antialiasing for CanvasItem triangle arrays
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2017-08-28 23:37:42 +02:00 |
visual_server_canvas.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
visual_server_global.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
visual_server_global.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
visual_server_light_baker.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
visual_server_light_baker.h
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
visual_server_raster.cpp
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Fix viewport margins drawn after swapping buffers
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2017-10-30 21:20:12 +01:00 |
visual_server_raster.h
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Refactor bufer to buffer
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2017-10-28 19:15:51 +07:00 |
visual_server_scene.cpp
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Fix GIProbe light visibility
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2017-10-04 19:13:07 +09:00 |
visual_server_scene.h
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Fix GIProbe light visibility
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2017-10-04 19:13:07 +09:00 |
visual_server_viewport.cpp
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Fixed viewport transparent bg when clear mode is enabled.
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2017-10-21 02:06:10 -05:00 |
visual_server_viewport.h
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Fixed viewport transparent bg when clear mode is enabled.
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2017-10-21 02:06:10 -05:00 |
visual_server_wrap_mt.cpp
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
visual_server_wrap_mt.h
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Many fixes to SSAO, should be good now.
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2017-10-22 13:52:48 -03:00 |