Go to file
Caleb Richardson a607e6125e Fix crash when converting empty scene to TileSet
Closes #12708.
Cherry-picked from #12732.
2017-11-09 18:39:29 +01:00
core Make video mode initialization more intuitive, fixes #12022 2017-11-09 13:02:26 -03:00
doc Merge pull request #12733 from NathanWarden/document_object 2017-11-08 19:37:12 -08:00
drivers Remove performance warnings, closes #11585 2017-11-06 21:53:15 -03:00
editor Fix crash when converting empty scene to TileSet 2017-11-09 18:39:29 +01:00
main fixes to initialization order 2017-11-09 13:56:13 -03:00
misc Convert DOS line endings to Unix line endings 2017-11-05 11:37:59 +01:00
modules Merge pull request #12751 from bojidar-bg/11851-invalid-returns-count 2017-11-09 09:55:50 +01:00
platform Merge pull request #12782 from rraallvv/unified_headers_fix 2017-11-09 17:17:35 +01:00
scene Fix randomisation of initial particle velocity 2017-11-06 16:39:10 +00:00
servers Fixing bad index used in Space2DSW 2017-11-08 20:38:49 -02:00
thirdparty Convert DOS line endings to Unix line endings 2017-11-05 11:37:59 +01:00
.appveyor.yml
.clang-format
.editorconfig
.gitattributes
.gitignore
.travis.yml
AUTHORS.md
compat.py
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md
icon.png
icon.svg
ISSUE_TEMPLATE.md
LICENSE.txt Fixed GitHub detection of license in LICENSE.txt file. 2017-10-31 11:42:31 +01:00
LOGO_LICENSE.md
logo.png
logo.svg
methods.py -Modules can now add custom version info (added it for Mono) 2017-11-01 23:13:27 -03:00
README.md Add screenshot to the README 2017-10-31 10:15:36 +01:00
SConstruct SCons: make use_lto a global option and opt-in for iphone 2017-11-02 09:11:50 +01:00
version.py -Modules can now add custom version info (added it for Mono) 2017-11-01 23:13:27 -03:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge