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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
136 lines
4.2 KiB
C++
136 lines
4.2 KiB
C++
/*************************************************************************/
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/* groups_editor.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GROUPS_EDITOR_H
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#define GROUPS_EDITOR_H
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#include "core/object/undo_redo.h"
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#include "editor/scene_tree_editor.h"
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#include "scene/gui/button.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/item_list.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/popup.h"
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#include "scene/gui/tree.h"
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class GroupDialog : public AcceptDialog {
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GDCLASS(GroupDialog, AcceptDialog);
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ConfirmationDialog *error;
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SceneTree *scene_tree;
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TreeItem *groups_root;
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LineEdit *add_group_text;
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Tree *groups;
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Tree *nodes_to_add;
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TreeItem *add_node_root;
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LineEdit *add_filter;
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Tree *nodes_to_remove;
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TreeItem *remove_node_root;
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LineEdit *remove_filter;
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Label *group_empty;
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Button *add_button;
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Button *remove_button;
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String selected_group;
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UndoRedo *undo_redo;
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void _group_selected();
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void _remove_filter_changed(const String &p_filter);
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void _add_filter_changed(const String &p_filter);
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void _add_pressed();
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void _removed_pressed();
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void _add_group_pressed(const String &p_name);
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void _group_renamed();
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void _rename_group_item(const String &p_old_name, const String &p_new_name);
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void _add_group(String p_name);
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void _delete_group_pressed(Object *p_item, int p_column, int p_id);
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void _delete_group_item(const String &p_name);
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bool _can_edit(Node *p_node, String p_group);
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void _load_groups(Node *p_current);
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void _load_nodes(Node *p_current);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void edit();
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void set_undo_redo(UndoRedo *p_undoredo) { undo_redo = p_undoredo; }
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GroupDialog();
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};
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class GroupsEditor : public VBoxContainer {
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GDCLASS(GroupsEditor, VBoxContainer);
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Node *node;
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GroupDialog *group_dialog;
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LineEdit *group_name;
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Button *add;
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Tree *tree;
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UndoRedo *undo_redo;
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void update_tree();
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void _add_group(const String &p_group = "");
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void _remove_group(Object *p_item, int p_column, int p_id);
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void _close();
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void _show_group_dialog();
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protected:
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static void _bind_methods();
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public:
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void set_undo_redo(UndoRedo *p_undoredo) { undo_redo = p_undoredo; }
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void set_current(Node *p_node);
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GroupsEditor();
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~GroupsEditor();
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};
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#endif
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