mirror of
https://github.com/godotengine/godot.git
synced 2024-12-15 10:12:40 +08:00
173b342ca7
With `sed -i $(rg -l '[[:blank:]]*$' -g'!thirdparty') -e 's/[[:blank:]]*$//g'` (+ manual revert of some thirdparty code under `platform/android`).
39 lines
990 B
C#
39 lines
990 B
C#
using System;
|
|
|
|
#if REAL_T_IS_DOUBLE
|
|
using real_t = System.Double;
|
|
#else
|
|
using real_t = System.Single;
|
|
#endif
|
|
|
|
namespace Godot
|
|
{
|
|
public static partial class Mathf
|
|
{
|
|
// Define constants with Decimal precision and cast down to double or float.
|
|
|
|
public const real_t E = (real_t) 2.7182818284590452353602874714M; // 2.7182817f and 2.718281828459045
|
|
public const real_t Sqrt2 = (real_t) 1.4142135623730950488016887242M; // 1.4142136f and 1.414213562373095
|
|
|
|
#if REAL_T_IS_DOUBLE
|
|
public const real_t Epsilon = 1e-14; // Epsilon size should depend on the precision used.
|
|
#else
|
|
public const real_t Epsilon = 1e-06f;
|
|
#endif
|
|
|
|
public static int CeilToInt(real_t s)
|
|
{
|
|
return (int)Math.Ceiling(s);
|
|
}
|
|
|
|
public static int FloorToInt(real_t s)
|
|
{
|
|
return (int)Math.Floor(s);
|
|
}
|
|
|
|
public static int RoundToInt(real_t s)
|
|
{
|
|
return (int)Math.Round(s);
|
|
}
|
|
}
|
|
} |