Go to file
Rémi Verschelde a5bb9e7c80
Merge pull request #47772 from Calinou/doc-engine-editor-hint
Improve the `Engine.editor_hint` property documentation
2021-04-21 07:49:41 +02:00
.github Test Godot with Vulkan in CI 2021-04-15 16:17:28 +02:00
core Merge pull request #47956 from vnen/gdscript-double-stack 2021-04-20 17:39:09 +02:00
doc Improve the Engine.editor_hint property documentation 2021-04-20 22:56:44 +02:00
drivers Validation layers on Android 2021-04-12 10:09:06 -07:00
editor ProjectSettingsEditor: Make "Type" OptionButton item ids match corresponding Variant::Type enum values. 2021-04-20 18:50:36 +02:00
main Merge pull request #47701 from vnen/gdscript-test-runner 2021-04-16 10:34:39 +02:00
misc Merge pull request #47069 from Calinou/html5-editor-welcome-dialog 2021-04-17 14:43:16 +02:00
modules Merge pull request #47896 from Calinou/videoplayer-stream-position-warning 2021-04-20 20:07:13 +02:00
platform Merge pull request #48053 from bruvzg/icu_no_except 2021-04-20 22:35:39 +02:00
scene Merge pull request #42770 from madmiraal/fix-26680 2021-04-20 21:07:32 +02:00
servers Merge pull request #47347 from nekomatata/heightmap-support 2021-04-20 17:40:28 +02:00
tests Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
thirdparty Merge pull request #48002 from Geometror/update-meshoptimizer 2021-04-19 10:37:20 +02:00
.clang-format
.clang-tidy
.editorconfig
.gitattributes
.gitignore
.lgtm.yml
.mailmap Update AUTHORS and DONORS list 2021-04-05 17:35:11 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2021-04-05 17:35:11 +02:00
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt Merge pull request #47347 from nekomatata/heightmap-support 2021-04-20 17:40:28 +02:00
DONORS.md Update AUTHORS and DONORS list 2021-04-05 17:35:11 +02:00
glsl_builders.py
icon.png
icon.svg
LICENSE.txt
LOGO_LICENSE.md
logo.png
logo.svg
methods.py
platform_methods.py
README.md
SConstruct Add option modules_enabled_by_default 2021-04-10 14:17:20 -07:00
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs