godot/modules/lightmapper_rd
Andrii Doroshenko (Xrayez) 69d5de632e Split Geometry singleton into Geometry2D and Geometry3D
Extra `_2d` suffixes are removed from 2D methods accoringly.
2020-05-27 14:28:34 +03:00
..
config.py New lightmapper 2020-05-10 15:59:09 -03:00
lightmapper_rd.cpp Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
lightmapper_rd.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
lm_blendseams.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
lm_common_inc.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
lm_compute.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
lm_raster.glsl GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
register_types.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
register_types.h New lightmapper 2020-05-10 15:59:09 -03:00
SCsub New lightmapper 2020-05-10 15:59:09 -03:00