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The thread model option for physics (2D) and rendering (single-unsafe, single-safe, multithread), was causing crashes/locks when set as multithreaded and exported for a platform that does not support threads (namely HTML5). This commit ensures that when threads support is not available, that option is ignored, and the equivalent of "single-unsafe" is always used instead. |
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area_2d_sw.cpp | ||
area_2d_sw.h | ||
area_pair_2d_sw.cpp | ||
area_pair_2d_sw.h | ||
body_2d_sw.cpp | ||
body_2d_sw.h | ||
body_pair_2d_sw.cpp | ||
body_pair_2d_sw.h | ||
broad_phase_2d_basic.cpp | ||
broad_phase_2d_basic.h | ||
broad_phase_2d_hash_grid.cpp | ||
broad_phase_2d_hash_grid.h | ||
broad_phase_2d_sw.cpp | ||
broad_phase_2d_sw.h | ||
collision_object_2d_sw.cpp | ||
collision_object_2d_sw.h | ||
collision_solver_2d_sat.cpp | ||
collision_solver_2d_sat.h | ||
collision_solver_2d_sw.cpp | ||
collision_solver_2d_sw.h | ||
constraint_2d_sw.h | ||
joints_2d_sw.cpp | ||
joints_2d_sw.h | ||
physics_server_2d_sw.cpp | ||
physics_server_2d_sw.h | ||
physics_server_2d_wrap_mt.cpp | ||
physics_server_2d_wrap_mt.h | ||
SCsub | ||
shape_2d_sw.cpp | ||
shape_2d_sw.h | ||
space_2d_sw.cpp | ||
space_2d_sw.h | ||
step_2d_sw.cpp | ||
step_2d_sw.h |