godot/servers/physics_2d
Fabio Alessandrelli f3c6ac1d71 Ignore thread models when compiling with NO_THREAD
The thread model option for physics (2D) and rendering (single-unsafe,
single-safe, multithread), was causing crashes/locks when set as
multithreaded and exported for a platform that does not support threads
(namely HTML5).

This commit ensures that when threads support is not available, that
option is ignored, and the equivalent of "single-unsafe" is always used
instead.
2020-09-23 11:24:01 +02:00
..
area_2d_sw.cpp Remove elements from monitored_bodies and monitored_areas as they are 2020-07-04 10:17:57 +01:00
area_2d_sw.h
area_pair_2d_sw.cpp
area_pair_2d_sw.h
body_2d_sw.cpp Wrap angles to (-pi, pi) in momentum calculation. 2020-08-26 08:25:28 -07:00
body_2d_sw.h Add override keywords. 2020-07-10 13:56:54 +01:00
body_pair_2d_sw.cpp Fixed 2D physics regression that causes RigidBody2D nodes to spin uncontrollably when colliding 2020-08-28 14:16:12 -04:00
body_pair_2d_sw.h
broad_phase_2d_basic.cpp
broad_phase_2d_basic.h
broad_phase_2d_hash_grid.cpp
broad_phase_2d_hash_grid.h
broad_phase_2d_sw.cpp
broad_phase_2d_sw.h
collision_object_2d_sw.cpp
collision_object_2d_sw.h
collision_solver_2d_sat.cpp
collision_solver_2d_sat.h
collision_solver_2d_sw.cpp
collision_solver_2d_sw.h
constraint_2d_sw.h
joints_2d_sw.cpp Merge pull request #37350 from aaronfranke/force-impulse 2020-07-02 18:39:16 +02:00
joints_2d_sw.h
physics_server_2d_sw.cpp Ignore thread models when compiling with NO_THREAD 2020-09-23 11:24:01 +02:00
physics_server_2d_sw.h Add override keywords. 2020-07-10 13:56:54 +01:00
physics_server_2d_wrap_mt.cpp
physics_server_2d_wrap_mt.h Ignore thread models when compiling with NO_THREAD 2020-09-23 11:24:01 +02:00
SCsub
shape_2d_sw.cpp
shape_2d_sw.h
space_2d_sw.cpp Revert "Allow Area2D and 3D mouse events without a collision layer" 2020-07-27 22:45:01 +02:00
space_2d_sw.h Add override keywords. 2020-07-10 13:56:54 +01:00
step_2d_sw.cpp
step_2d_sw.h