godot/servers/rendering
2022-10-27 15:43:24 +02:00
..
dummy Use a giant UBO to optimize performance in 2D 2022-10-06 11:24:45 -07:00
environment Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
renderer_rd Improved consistency between vector field texture and world space 2022-10-27 15:43:24 +02:00
storage Adding getters to RenderTarget and implementing override functionality for XR 2022-10-05 11:37:49 +11:00
renderer_canvas_cull.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
renderer_canvas_cull.h Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
renderer_canvas_render.cpp Fix typo, call mesh_instance_free not mesh_free 2022-07-12 22:30:08 +10:00
renderer_canvas_render.h Add font LCD sub-pixel anti-aliasing support. 2022-08-23 08:47:21 +03:00
renderer_compositor.cpp Add startup flag to override XR mode settings 2022-07-28 11:50:34 +10:00
renderer_compositor.h Use a giant UBO to optimize performance in 2D 2022-10-06 11:24:45 -07:00
renderer_geometry_instance.cpp Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
renderer_geometry_instance.h Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
renderer_scene_cull.cpp Add is_finite method for checking built-in types 2022-10-08 13:25:08 +08:00
renderer_scene_cull.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
renderer_scene_occlusion_cull.cpp Make some Image methods static 2022-10-14 14:34:15 +02:00
renderer_scene_occlusion_cull.h Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00
renderer_scene_render.cpp Merge pull request #60185 from Calinou/environment-fog-and-sky-affect 2022-09-01 23:52:34 +02:00
renderer_scene_render.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
renderer_viewport.cpp Adding getters to RenderTarget and implementing override functionality for XR 2022-10-05 11:37:49 +11:00
renderer_viewport.h Merge pull request #65541 from clayjohn/renderer-setting 2022-09-20 09:43:59 +02:00
rendering_device_binds.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
rendering_device_binds.h Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-es 2022-10-11 16:17:02 +02:00
rendering_device.cpp Change Array arguments to TypedArray 2022-09-01 13:13:19 +02:00
rendering_device.h Rename remaining "*_enable" to "*_enabled" 2022-09-21 22:47:46 +02:00
rendering_method.cpp Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
rendering_method.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
rendering_server_default.cpp Fix multiwindow support in GLES3 for X11, Windows, and MacOS. 2022-09-12 17:30:50 -07:00
rendering_server_default.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
rendering_server_globals.cpp Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
rendering_server_globals.h Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
SCsub Split dependency logic 2022-06-28 00:10:29 +10:00
shader_compiler.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
shader_compiler.h Fix global uniform crash at editor startup 2022-10-03 15:06:20 +03:00
shader_language.cpp Merge pull request #66548 from akien-mga/msvc-warnings-c4701-c4703 2022-09-28 20:47:50 +02:00
shader_language.h Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used 2022-09-28 17:05:34 +02:00
shader_preprocessor.cpp Add defines to completion list in shaders 2022-09-26 16:04:19 +03:00
shader_preprocessor.h Add defines to completion list in shaders 2022-09-26 16:04:19 +03:00
shader_types.cpp Merge pull request #66178 from clayjohn/double-precision-rendering 2022-09-30 09:59:45 +02:00
shader_types.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
shader_warnings.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
shader_warnings.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00