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- Returns an empty list when there's not registered plugins, thus preventing the creation of spurious iterator objects - Inline `Godot#getRotatedValues(...)` given it only had a single caller. This allows to remove the allocation of a float array on each call and replace it with float variables - Disable sensor events by default. Sensor events can fired at 10-100s Hz taking cpu and memory resources. Now the use of sensor data is behind a project setting allowing projects that have use of it to enable it, while other projects don't pay the cost for a feature they don't use - Create a pool of specialized input `Runnable` objects to prevent spurious, unbounded `Runnable` allocations - Disable showing the boot logo for Android XR projects - Delete locale references of jni strings |
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engine.cpp | ||
engine.h | ||
project_settings.cpp | ||
project_settings.h | ||
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