godot/modules/gdscript
2021-06-17 10:36:41 -04:00
..
doc_classes
editor
icons
language_server Translate file path to URI on LSP symbol requests 2021-06-17 10:36:41 -04:00
tests Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
config.py
gdscript_analyzer.cpp Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
gdscript_analyzer.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
gdscript_byte_codegen.cpp
gdscript_byte_codegen.h
gdscript_cache.cpp
gdscript_cache.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
gdscript_codegen.h
gdscript_compiler.cpp Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
gdscript_compiler.h
gdscript_disassembler.cpp
gdscript_editor.cpp Adding some more missing renames for Transform3D and Quaternion 2021-06-15 16:01:50 +02:00
gdscript_function.cpp
gdscript_function.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
gdscript_lambda_callable.cpp
gdscript_lambda_callable.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
gdscript_parser.cpp Adding some more missing renames for Transform3D and Quaternion 2021-06-15 16:01:50 +02:00
gdscript_parser.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
gdscript_tokenizer.cpp
gdscript_tokenizer.h
gdscript_utility_functions.cpp
gdscript_utility_functions.h
gdscript_vm.cpp Fix "super" call when having at least one argument 2021-06-13 17:46:03 +02:00
gdscript_warning.cpp
gdscript_warning.h
gdscript.cpp Fix slow load/save of scenes with many instances of the same script 2021-06-13 13:32:44 +02:00
gdscript.h Fix slow load/save of scenes with many instances of the same script 2021-06-13 13:32:44 +02:00
register_types.cpp
register_types.h
SCsub