godot/scene/3d
2017-12-29 10:54:24 -03:00
..
area.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
area.h
arvr_nodes.cpp Reserved controller ids 1 and 2 for left and right hand controllers and added new center on hmd option 2017-12-22 01:21:23 +11:00
arvr_nodes.h
audio_stream_player_3d.cpp Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
audio_stream_player_3d.h
baked_lightmap.cpp -Removed OpenMP support, replaced by a custom class. 2017-12-24 09:32:12 -03:00
baked_lightmap.h -Make capture dependent on a cell size, not subdivision. 2017-12-21 11:05:55 -03:00
bone_attachment.cpp
bone_attachment.h
camera.cpp Merge pull request #14977 from volzhs/fix-crash-group 2017-12-26 11:43:02 -03:00
camera.h Fixes 3d camera keep aspect. 2017-12-22 14:24:38 -06:00
collision_object.cpp
collision_object.h
collision_polygon.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
collision_polygon.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
collision_shape.cpp
collision_shape.h
gi_probe.cpp -Add lightmapper 2017-12-14 09:01:27 -03:00
gi_probe.h -Add lightmapper 2017-12-14 09:01:27 -03:00
immediate_geometry.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
immediate_geometry.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
interpolated_camera.cpp
interpolated_camera.h
light.cpp -Add lightmapper 2017-12-14 09:01:27 -03:00
light.h -Add lightmapper 2017-12-14 09:01:27 -03:00
listener.cpp
listener.h
mesh_instance.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
mesh_instance.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
multimesh_instance.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
multimesh_instance.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
navigation_mesh.cpp Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created. 2017-12-15 15:09:06 -05:00
navigation_mesh.h
navigation.cpp Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created. 2017-12-15 15:09:06 -05:00
navigation.h Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created. 2017-12-15 15:09:06 -05:00
particles.cpp Set particles emitting to false when particles finish emitting with one-shot enabled 2017-12-23 05:23:41 +01:00
particles.h Set particles emitting to false when particles finish emitting with one-shot enabled 2017-12-23 05:23:41 +01:00
path.cpp
path.h
physics_body.cpp Fixed bad bindings 2017-12-11 01:42:16 +01:00
physics_body.h Implemented physics linear and angular lock 2017-12-10 17:21:14 +01:00
physics_joint.cpp
physics_joint.h
portal.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
portal.h Cleanup some #if 0'd code 2017-12-17 15:40:24 +01:00
position_3d.cpp
position_3d.h
proximity_group.cpp
proximity_group.h
ray_cast.cpp Ported 'Exclude Parent' from Raycast2D to Raycast 2017-11-30 20:01:19 +01:00
ray_cast.h Ported 'Exclude Parent' from Raycast2D to Raycast 2017-11-30 20:01:19 +01:00
reflection_probe.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
reflection_probe.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
remote_transform.cpp
remote_transform.h
room_instance.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
room_instance.h Cleanup some #if 0'd code 2017-12-17 15:40:24 +01:00
scenario_fx.cpp
scenario_fx.h
SCsub
skeleton.cpp Update the skeleton on transform 2017-12-29 10:54:24 -03:00
skeleton.h
spatial_velocity_tracker.cpp
spatial_velocity_tracker.h
spatial.cpp Change the rotate function of Spatial to be local, makes more sense. Closes #14569 2017-12-26 12:45:56 -03:00
spatial.h
sprite_3d.cpp Fix Sprite3D alpha_cut member not being initialized 2017-12-17 22:07:43 +01:00
sprite_3d.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
vehicle_body.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
vehicle_body.h
visibility_notifier.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
visibility_notifier.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
visual_instance.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
visual_instance.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
voxel_light_baker.cpp Change the rotate function of Spatial to be local, makes more sense. Closes #14569 2017-12-26 12:45:56 -03:00
voxel_light_baker.h -Removed OpenMP support, replaced by a custom class. 2017-12-24 09:32:12 -03:00