mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
a5cf92664d
Previously, all of the code generation routines would just needlessly write the same files over and over, even when not needed. This became a problem with the advent of the experimental ninja backend for SCons, which can be trivially enabled with a few lines of code and relies on timestamp changes, making it thus impractical.
249 lines
8.1 KiB
Python
249 lines
8.1 KiB
Python
#!/usr/bin/env python
|
|
|
|
Import("env")
|
|
|
|
import core_builders
|
|
import methods
|
|
|
|
env.core_sources = []
|
|
|
|
|
|
# Generate AES256 script encryption key
|
|
import os
|
|
|
|
txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0"
|
|
if "SCRIPT_AES256_ENCRYPTION_KEY" in os.environ:
|
|
key = os.environ["SCRIPT_AES256_ENCRYPTION_KEY"]
|
|
ec_valid = True
|
|
if len(key) != 64:
|
|
ec_valid = False
|
|
else:
|
|
txt = ""
|
|
for i in range(len(key) >> 1):
|
|
if i > 0:
|
|
txt += ","
|
|
txts = "0x" + key[i * 2 : i * 2 + 2]
|
|
try:
|
|
int(txts, 16)
|
|
except Exception:
|
|
ec_valid = False
|
|
txt += txts
|
|
if not ec_valid:
|
|
print("Error: Invalid AES256 encryption key, not 64 hexadecimal characters: '" + key + "'.")
|
|
print(
|
|
"Unset 'SCRIPT_AES256_ENCRYPTION_KEY' in your environment "
|
|
"or make sure that it contains exactly 64 hexadecimal characters."
|
|
)
|
|
Exit(255)
|
|
|
|
|
|
script_encryption_key_contents = (
|
|
'#include "core/config/project_settings.h"\nuint8_t script_encryption_key[32]={' + txt + "};\n"
|
|
)
|
|
|
|
methods.write_file_if_needed("script_encryption_key.gen.cpp", script_encryption_key_contents)
|
|
|
|
# Add required thirdparty code.
|
|
|
|
thirdparty_obj = []
|
|
|
|
env_thirdparty = env.Clone()
|
|
env_thirdparty.disable_warnings()
|
|
|
|
# Misc thirdparty code: header paths are hardcoded, we don't need to append
|
|
# to the include path (saves a few chars on the compiler invocation for touchy MSVC...)
|
|
thirdparty_misc_dir = "#thirdparty/misc/"
|
|
thirdparty_misc_sources = [
|
|
# C sources
|
|
"fastlz.c",
|
|
"r128.c",
|
|
"smaz.c",
|
|
# C++ sources
|
|
"pcg.cpp",
|
|
"polypartition.cpp",
|
|
"clipper.cpp",
|
|
"smolv.cpp",
|
|
]
|
|
thirdparty_misc_sources = [thirdparty_misc_dir + file for file in thirdparty_misc_sources]
|
|
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_misc_sources)
|
|
|
|
# Brotli
|
|
if env["brotli"] and env["builtin_brotli"]:
|
|
thirdparty_brotli_dir = "#thirdparty/brotli/"
|
|
thirdparty_brotli_sources = [
|
|
"common/constants.c",
|
|
"common/context.c",
|
|
"common/dictionary.c",
|
|
"common/platform.c",
|
|
"common/shared_dictionary.c",
|
|
"common/transform.c",
|
|
"dec/bit_reader.c",
|
|
"dec/decode.c",
|
|
"dec/huffman.c",
|
|
"dec/state.c",
|
|
]
|
|
thirdparty_brotli_sources = [thirdparty_brotli_dir + file for file in thirdparty_brotli_sources]
|
|
|
|
env_thirdparty.Prepend(CPPPATH=[thirdparty_brotli_dir + "include"])
|
|
env.Prepend(CPPPATH=[thirdparty_brotli_dir + "include"])
|
|
|
|
if env.get("use_ubsan") or env.get("use_asan") or env.get("use_tsan") or env.get("use_lsan") or env.get("use_msan"):
|
|
env_thirdparty.Append(CPPDEFINES=["BROTLI_BUILD_PORTABLE"])
|
|
|
|
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_brotli_sources)
|
|
|
|
# Clipper2 Thirdparty source files used for polygon and polyline boolean operations.
|
|
if env["builtin_clipper2"]:
|
|
thirdparty_clipper_dir = "#thirdparty/clipper2/"
|
|
thirdparty_clipper_sources = [
|
|
"src/clipper.engine.cpp",
|
|
"src/clipper.offset.cpp",
|
|
"src/clipper.rectclip.cpp",
|
|
]
|
|
thirdparty_clipper_sources = [thirdparty_clipper_dir + file for file in thirdparty_clipper_sources]
|
|
|
|
env_thirdparty.Prepend(CPPPATH=[thirdparty_clipper_dir + "include"])
|
|
env.Prepend(CPPPATH=[thirdparty_clipper_dir + "include"])
|
|
|
|
env_thirdparty.Append(CPPDEFINES=["CLIPPER2_ENABLED"])
|
|
env.Append(CPPDEFINES=["CLIPPER2_ENABLED"])
|
|
|
|
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_clipper_sources)
|
|
|
|
# Zlib library, can be unbundled
|
|
if env["builtin_zlib"]:
|
|
thirdparty_zlib_dir = "#thirdparty/zlib/"
|
|
thirdparty_zlib_sources = [
|
|
"adler32.c",
|
|
"compress.c",
|
|
"crc32.c",
|
|
"deflate.c",
|
|
"inffast.c",
|
|
"inflate.c",
|
|
"inftrees.c",
|
|
"trees.c",
|
|
"uncompr.c",
|
|
"zutil.c",
|
|
]
|
|
thirdparty_zlib_sources = [thirdparty_zlib_dir + file for file in thirdparty_zlib_sources]
|
|
|
|
env_thirdparty.Prepend(CPPPATH=[thirdparty_zlib_dir])
|
|
# Needs to be available in main env too
|
|
env.Prepend(CPPPATH=[thirdparty_zlib_dir])
|
|
if env.dev_build:
|
|
env_thirdparty.Append(CPPDEFINES=["ZLIB_DEBUG"])
|
|
|
|
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_zlib_sources)
|
|
|
|
# Minizip library, could be unbundled in theory
|
|
# However, our version has some custom modifications, so it won't compile with the system one
|
|
thirdparty_minizip_dir = "#thirdparty/minizip/"
|
|
thirdparty_minizip_sources = ["ioapi.c", "unzip.c", "zip.c"]
|
|
thirdparty_minizip_sources = [thirdparty_minizip_dir + file for file in thirdparty_minizip_sources]
|
|
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_minizip_sources)
|
|
|
|
# Zstd library, can be unbundled in theory
|
|
# though we currently use some private symbols
|
|
# https://github.com/godotengine/godot/issues/17374
|
|
if env["builtin_zstd"]:
|
|
thirdparty_zstd_dir = "#thirdparty/zstd/"
|
|
thirdparty_zstd_sources = [
|
|
"common/debug.c",
|
|
"common/entropy_common.c",
|
|
"common/error_private.c",
|
|
"common/fse_decompress.c",
|
|
"common/pool.c",
|
|
"common/threading.c",
|
|
"common/xxhash.c",
|
|
"common/zstd_common.c",
|
|
"compress/fse_compress.c",
|
|
"compress/hist.c",
|
|
"compress/huf_compress.c",
|
|
"compress/zstd_compress.c",
|
|
"compress/zstd_double_fast.c",
|
|
"compress/zstd_fast.c",
|
|
"compress/zstd_lazy.c",
|
|
"compress/zstd_ldm.c",
|
|
"compress/zstd_opt.c",
|
|
"compress/zstdmt_compress.c",
|
|
"compress/zstd_compress_literals.c",
|
|
"compress/zstd_compress_sequences.c",
|
|
"compress/zstd_compress_superblock.c",
|
|
"decompress/huf_decompress.c",
|
|
"decompress/zstd_ddict.c",
|
|
"decompress/zstd_decompress_block.c",
|
|
"decompress/zstd_decompress.c",
|
|
]
|
|
if env["platform"] in ["android", "ios", "linuxbsd", "macos"]:
|
|
# Match platforms with ZSTD_ASM_SUPPORTED in common/portability_macros.h
|
|
thirdparty_zstd_sources.append("decompress/huf_decompress_amd64.S")
|
|
thirdparty_zstd_sources = [thirdparty_zstd_dir + file for file in thirdparty_zstd_sources]
|
|
|
|
env_thirdparty.Prepend(CPPPATH=[thirdparty_zstd_dir, thirdparty_zstd_dir + "common"])
|
|
env_thirdparty.Append(CPPDEFINES=["ZSTD_STATIC_LINKING_ONLY"])
|
|
env.Prepend(CPPPATH=thirdparty_zstd_dir)
|
|
# Also needed in main env includes will trigger warnings
|
|
env.Append(CPPDEFINES=["ZSTD_STATIC_LINKING_ONLY"])
|
|
|
|
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_zstd_sources)
|
|
|
|
|
|
env.core_sources += thirdparty_obj
|
|
|
|
|
|
# Godot source files
|
|
|
|
env.add_source_files(env.core_sources, "*.cpp")
|
|
env.add_source_files(env.core_sources, "script_encryption_key.gen.cpp")
|
|
env.add_source_files(env.core_sources, "version_hash.gen.cpp")
|
|
|
|
# Certificates
|
|
env.Depends(
|
|
"#core/io/certs_compressed.gen.h",
|
|
["#thirdparty/certs/ca-certificates.crt", env.Value(env["builtin_certs"]), env.Value(env["system_certs_path"])],
|
|
)
|
|
env.CommandNoCache(
|
|
"#core/io/certs_compressed.gen.h",
|
|
"#thirdparty/certs/ca-certificates.crt",
|
|
env.Run(core_builders.make_certs_header),
|
|
)
|
|
|
|
# Authors
|
|
env.Depends("#core/authors.gen.h", "../AUTHORS.md")
|
|
env.CommandNoCache("#core/authors.gen.h", "../AUTHORS.md", env.Run(core_builders.make_authors_header))
|
|
|
|
# Donors
|
|
env.Depends("#core/donors.gen.h", "../DONORS.md")
|
|
env.CommandNoCache("#core/donors.gen.h", "../DONORS.md", env.Run(core_builders.make_donors_header))
|
|
|
|
# License
|
|
env.Depends("#core/license.gen.h", ["../COPYRIGHT.txt", "../LICENSE.txt"])
|
|
env.CommandNoCache(
|
|
"#core/license.gen.h",
|
|
["../COPYRIGHT.txt", "../LICENSE.txt"],
|
|
env.Run(core_builders.make_license_header),
|
|
)
|
|
|
|
# Chain load SCsubs
|
|
SConscript("os/SCsub")
|
|
SConscript("math/SCsub")
|
|
SConscript("crypto/SCsub")
|
|
SConscript("io/SCsub")
|
|
SConscript("debugger/SCsub")
|
|
SConscript("input/SCsub")
|
|
SConscript("variant/SCsub")
|
|
SConscript("extension/SCsub")
|
|
SConscript("object/SCsub")
|
|
SConscript("templates/SCsub")
|
|
SConscript("string/SCsub")
|
|
SConscript("config/SCsub")
|
|
SConscript("error/SCsub")
|
|
|
|
|
|
# Build it all as a library
|
|
lib = env.add_library("core", env.core_sources)
|
|
env.Prepend(LIBS=[lib])
|
|
|
|
# Needed to force rebuilding the core files when the thirdparty code is updated.
|
|
env.Depends(lib, thirdparty_obj)
|