godot/drivers/gles3/storage
Rémi Verschelde 166643df32
Merge pull request #74937 from bitsawer/fix_uniform_storage
Fix shader uniform storage conversions and crash
2023-06-09 11:04:16 +02:00
..
config.cpp Refactor high quality texture import 2023-01-30 15:53:23 +01:00
config.h Refactor high quality texture import 2023-01-30 15:53:23 +01:00
light_storage.cpp Initialize light intensity parameter before use. 2023-05-11 09:46:46 -07:00
light_storage.h (Re-)Implemented Light3D's property "shadow_reverse_cull_face" 2023-05-19 19:22:10 +02:00
material_storage.cpp Fix shader uniform storage conversions and crash 2023-05-29 15:17:13 +03:00
material_storage.h Allow for external python scripts to call the build python headers via external scripts 2023-03-19 21:18:52 -07:00
mesh_storage.cpp Fix AABB for unused bones 2023-05-19 19:47:52 -07:00
mesh_storage.h Allow for external python scripts to call the build python headers via external scripts 2023-03-19 21:18:52 -07:00
particles_storage.cpp Properly calculate lifetime_split for particles 2023-02-14 14:37:47 -08:00
particles_storage.h Allow for external python scripts to call the build python headers via external scripts 2023-03-19 21:18:52 -07:00
render_scene_buffers_gles3.cpp
render_scene_buffers_gles3.h
SCsub
texture_storage.cpp Properly update array textures when using the OpenGL backend to avoid crash 2023-06-07 15:44:11 -07:00
texture_storage.h Implemented texture_2D_layered_initialize 2023-05-27 12:53:59 -05:00
utilities.cpp Replace get_rendering_device() call to prevent crashes on OpenGL. 2023-06-06 23:29:36 +02:00
utilities.h