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215 lines
6.7 KiB
C++
215 lines
6.7 KiB
C++
/*************************************************************************/
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/* visual_server_raster.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "visual_server_raster.h"
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#include "core/io/marshalls.h"
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#include "core/os/os.h"
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#include "core/project_settings.h"
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#include "core/sort_array.h"
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#include "visual_server_canvas.h"
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#include "visual_server_globals.h"
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#include "visual_server_scene.h"
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// careful, these may run in different threads than the visual server
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int VisualServerRaster::changes = 0;
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/* BLACK BARS */
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void VisualServerRaster::black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom) {
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black_margin[MARGIN_LEFT] = p_left;
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black_margin[MARGIN_TOP] = p_top;
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black_margin[MARGIN_RIGHT] = p_right;
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black_margin[MARGIN_BOTTOM] = p_bottom;
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}
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void VisualServerRaster::black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom) {
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black_image[MARGIN_LEFT] = p_left;
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black_image[MARGIN_TOP] = p_top;
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black_image[MARGIN_RIGHT] = p_right;
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black_image[MARGIN_BOTTOM] = p_bottom;
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}
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void VisualServerRaster::_draw_margins() {
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VSG::canvas_render->draw_window_margins(black_margin, black_image);
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};
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/* FREE */
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void VisualServerRaster::free(RID p_rid) {
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if (VSG::storage->free(p_rid))
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return;
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if (VSG::canvas->free(p_rid))
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return;
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if (VSG::viewport->free(p_rid))
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return;
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if (VSG::scene->free(p_rid))
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return;
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}
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/* EVENT QUEUING */
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void VisualServerRaster::request_frame_drawn_callback(Object *p_where, const StringName &p_method, const Variant &p_userdata) {
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ERR_FAIL_NULL(p_where);
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FrameDrawnCallbacks fdc;
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fdc.object = p_where->get_instance_id();
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fdc.method = p_method;
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fdc.param = p_userdata;
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frame_drawn_callbacks.push_back(fdc);
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}
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void VisualServerRaster::draw(bool p_swap_buffers, double frame_step) {
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//needs to be done before changes is reset to 0, to not force the editor to redraw
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VS::get_singleton()->emit_signal("frame_pre_draw");
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changes = 0;
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VSG::rasterizer->begin_frame(frame_step);
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VSG::scene->update_dirty_instances(); //update scene stuff
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VSG::viewport->draw_viewports();
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VSG::scene->render_probes();
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_draw_margins();
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VSG::rasterizer->end_frame(p_swap_buffers);
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while (frame_drawn_callbacks.front()) {
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Object *obj = ObjectDB::get_instance(frame_drawn_callbacks.front()->get().object);
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if (obj) {
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Variant::CallError ce;
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const Variant *v = &frame_drawn_callbacks.front()->get().param;
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obj->call(frame_drawn_callbacks.front()->get().method, &v, 1, ce);
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if (ce.error != Variant::CallError::CALL_OK) {
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String err = Variant::get_call_error_text(obj, frame_drawn_callbacks.front()->get().method, &v, 1, ce);
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ERR_PRINTS("Error calling frame drawn function: " + err);
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}
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}
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frame_drawn_callbacks.pop_front();
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}
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VS::get_singleton()->emit_signal("frame_post_draw");
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}
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void VisualServerRaster::sync() {
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}
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bool VisualServerRaster::has_changed() const {
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return changes > 0;
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}
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void VisualServerRaster::init() {
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VSG::rasterizer->initialize();
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}
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void VisualServerRaster::finish() {
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if (test_cube.is_valid()) {
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free(test_cube);
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}
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VSG::rasterizer->finalize();
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}
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/* STATUS INFORMATION */
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int VisualServerRaster::get_render_info(RenderInfo p_info) {
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return VSG::storage->get_render_info(p_info);
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}
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/* TESTING */
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void VisualServerRaster::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale) {
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redraw_request();
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VSG::rasterizer->set_boot_image(p_image, p_color, p_scale);
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}
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void VisualServerRaster::set_default_clear_color(const Color &p_color) {
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VSG::viewport->set_default_clear_color(p_color);
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}
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bool VisualServerRaster::has_feature(Features p_feature) const {
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return false;
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}
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RID VisualServerRaster::get_test_cube() {
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if (!test_cube.is_valid()) {
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test_cube = _make_test_cube();
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}
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return test_cube;
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}
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bool VisualServerRaster::has_os_feature(const String &p_feature) const {
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return VSG::storage->has_os_feature(p_feature);
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}
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void VisualServerRaster::set_debug_generate_wireframes(bool p_generate) {
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VSG::storage->set_debug_generate_wireframes(p_generate);
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}
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void VisualServerRaster::call_set_use_vsync(bool p_enable) {
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OS::get_singleton()->_set_use_vsync(p_enable);
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}
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bool VisualServerRaster::is_low_end() const {
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return VSG::rasterizer->is_low_end();
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}
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VisualServerRaster::VisualServerRaster() {
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VSG::canvas = memnew(VisualServerCanvas);
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VSG::viewport = memnew(VisualServerViewport);
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VSG::scene = memnew(VisualServerScene);
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VSG::rasterizer = Rasterizer::create();
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VSG::storage = VSG::rasterizer->get_storage();
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VSG::canvas_render = VSG::rasterizer->get_canvas();
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VSG::scene_render = VSG::rasterizer->get_scene();
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for (int i = 0; i < 4; i++)
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black_margin[i] = 0;
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}
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VisualServerRaster::~VisualServerRaster() {
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memdelete(VSG::canvas);
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memdelete(VSG::viewport);
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memdelete(VSG::rasterizer);
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memdelete(VSG::scene);
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}
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