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3fa77b3172
It has no practical use case and just generates noise for each alpha, beta, etc.
42 lines
1.5 KiB
XML
42 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PinJoint" inherits="Joint" category="Core" version="3.1">
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<brief_description>
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Pin Joint for 3D Shapes.
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</brief_description>
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<description>
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Pin Joint for 3D Rigid Bodies. It pins 2 bodies (rigid or static) together.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="params/bias" type="float" setter="set_param" getter="get_param">
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The force with which the pinned objects stay in positional relation to each other.
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The higher, the stronger.
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</member>
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<member name="params/damping" type="float" setter="set_param" getter="get_param">
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The force with which the pinned objects stay in velocity relation to each other.
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The higher, the stronger.
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</member>
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<member name="params/impulse_clamp" type="float" setter="set_param" getter="get_param">
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If above 0, this value is the maximum value for an impulse that this Joint produces.
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</member>
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</members>
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<constants>
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<constant name="PARAM_BIAS" value="0" enum="Param">
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The force with which the pinned objects stay in positional relation to each other.
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The higher, the stronger.
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</constant>
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<constant name="PARAM_DAMPING" value="1" enum="Param">
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The force with which the pinned objects stay in velocity relation to each other.
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The higher, the stronger.
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</constant>
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<constant name="PARAM_IMPULSE_CLAMP" value="2" enum="Param">
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If above 0, this value is the maximum value for an impulse that this Joint produces.
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</constant>
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</constants>
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</class>
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