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* New track type BLEND_SHAPE * Blend shapes are imported via this new track type * Processing is more optimized (no longer relies on variants) * Modified the Blend Shape API in MeshInstance3D to use indices rather than StringNames (more optimizes) * Promo: Fixed a small bug in gizmo updating in Node3D that affected performance Dedicated BlendShape tracks are required for both optimization and eventually implementing them in animation compression. |
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.. | ||
doc_classes | ||
config.py | ||
editor_scene_exporter_gltf_plugin.cpp | ||
editor_scene_exporter_gltf_plugin.h | ||
editor_scene_importer_gltf.cpp | ||
editor_scene_importer_gltf.h | ||
gltf_accessor.cpp | ||
gltf_accessor.h | ||
gltf_animation.cpp | ||
gltf_animation.h | ||
gltf_buffer_view.cpp | ||
gltf_buffer_view.h | ||
gltf_camera.cpp | ||
gltf_camera.h | ||
gltf_document_extension_convert_importer_mesh.cpp | ||
gltf_document_extension_convert_importer_mesh.h | ||
gltf_document_extension.cpp | ||
gltf_document_extension.h | ||
gltf_document.cpp | ||
gltf_document.h | ||
gltf_light.cpp | ||
gltf_light.h | ||
gltf_mesh.cpp | ||
gltf_mesh.h | ||
gltf_node.cpp | ||
gltf_node.h | ||
gltf_skeleton.cpp | ||
gltf_skeleton.h | ||
gltf_skin.cpp | ||
gltf_skin.h | ||
gltf_spec_gloss.cpp | ||
gltf_spec_gloss.h | ||
gltf_state.cpp | ||
gltf_state.h | ||
gltf_texture.cpp | ||
gltf_texture.h | ||
register_types.cpp | ||
register_types.h | ||
SCsub |