Go to file
Rémi Verschelde a4801674c5 SCons: Bump required C++ standard to C++17
As per #36436, we now need C++17's guaranteed copy elision feature to
solve ambiguities in Variant.

Core developers discussed the idea to move from C++14 to C++17 as our
minimum required C++ standard, and all agreed. Note that this doesn't
mean that Godot is going to be written in "modern C++", but we'll use
modern features where they make sense to simplify our "C with classes"
codebase. Apart from new code written recently, most of the codebase
still has to be ported to use newer features where relevant.

Proper support for C++17 means that we need recent compiler versions:

 - GCC 7+
 - Clang 6+
 - VS 2017 15.7+

Additionally, C++17's `std::shared_mutex` (conditionally used by
`vk_mem_alloc.h` when C++17 support is enabled) is only available in
macOS 10.12+, so we increase our minimum supported version.
2020-02-22 20:00:21 +01:00
.github
core Merge pull request #36400 from reduz/variant-string-name 2020-02-21 16:48:29 +01:00
doc doc: Sync classref with apparent Variant return type changes 2020-02-22 15:16:32 +01:00
drivers Merge pull request #36454 from akien-mga/vulkan-workaround-32-bit-lib-error 2020-02-22 16:28:48 +01:00
editor Fix visuals of the new debugger editor 2020-02-22 12:39:44 -03:00
main Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
misc SCons: Bump required C++ standard to C++17 2020-02-22 20:00:21 +01:00
modules doc: Sync classref with StringName/Callable changes 2020-02-22 14:59:09 +01:00
platform SCons: Bump required C++ standard to C++17 2020-02-22 20:00:21 +01:00
scene Merge pull request #36441 from YeldhamDev/tabs_unused_constants 2020-02-22 08:17:33 +01:00
servers Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
thirdparty
.appveyor.yml
.clang-format
.editorconfig
.gitattributes
.gitignore
.mailmap
.travis.yml Travis: Force updating homebrew on macOS 2020-02-21 09:27:18 +01:00
AUTHORS.md
CHANGELOG.md
CODE_OF_CONDUCT.md
compat.py
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md
gles_builders.py
icon.png
icon.svg
LICENSE.txt
LOGO_LICENSE.md
logo.png
logo.svg
methods.py
platform_methods.py
README.md
SConstruct SCons: Bump required C++ standard to C++17 2020-02-22 20:00:21 +01:00
version.py

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge Translate on Weblate Total alerts on LGTM