godot/scene
2017-01-08 17:27:48 -03:00
..
2d removed unnecesary modulate funtions, which were superseded by self_modulate 2017-01-08 12:31:14 -03:00
3d Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
animation Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
audio -Conversion of most properties to a simpler syntax, easier to use by script 2017-01-04 01:16:14 -03:00
gui Removed the "released" signal from button, it's pointless now that button_down and button_up exist. 2017-01-08 17:27:48 -03:00
io Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
main renamed joystick to joypad everywhere around source code! 2017-01-08 17:06:33 -03:00
resources Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
register_scene_types.cpp -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
register_scene_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
scene_string_names.cpp renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
scene_string_names.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00