godot/servers/rendering/renderer_rd/shaders
2021-11-11 11:59:30 +03:00
..
blit.glsl Add source rectangle to blit 2021-08-29 14:57:16 +10:00
blur_raster_inc.glsl
blur_raster.glsl Scale color output in the mobile renderer to provide HDR support 2021-08-23 15:30:36 +10:00
bokeh_dof_inc.glsl
bokeh_dof_raster.glsl
bokeh_dof.glsl
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
canvas.glsl clang-format: Various fixes to comments alignment from clang-format 13 2021-10-28 15:43:36 +02:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl
cluster_store.glsl
copy_to_fb.glsl
copy.glsl
cube_to_dp.glsl
cubemap_downsampler_inc.glsl
cubemap_downsampler_raster.glsl
cubemap_downsampler.glsl
cubemap_filter_raster.glsl
cubemap_filter.glsl
cubemap_roughness_inc.glsl
cubemap_roughness_raster.glsl
cubemap_roughness.glsl
decal_data_inc.glsl
gi.glsl Remove unimplemented Environment.ambient_light_occlusion_color property 2021-10-07 17:47:52 +02:00
giprobe_write.glsl Remove leftovers of anisotropy in the VoxelGI shader code 2021-08-25 10:23:28 +02:00
light_data_inc.glsl
luminance_reduce_raster_inc.glsl Scale color output in the mobile renderer to provide HDR support 2021-08-23 15:30:36 +10:00
luminance_reduce_raster.glsl
luminance_reduce.glsl
particles_copy.glsl
particles.glsl clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
resolve.glsl
roughness_limiter.glsl
scene_forward_aa_inc.glsl clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
scene_forward_clustered_inc.glsl Implement distance fade and transparency 2021-10-25 11:39:34 +02:00
scene_forward_clustered.glsl Fix shader crashing when using ALBEDO or ALPHA in light function 2021-11-11 11:59:30 +03:00
scene_forward_gi_inc.glsl
scene_forward_lights_inc.glsl Fix shader crashing when using ALBEDO or ALPHA in light function 2021-11-11 11:59:30 +03:00
scene_forward_mobile_inc.glsl Remove unimplemented Environment.ambient_light_occlusion_color property 2021-10-07 17:47:52 +02:00
scene_forward_mobile.glsl Fix shader crashing when using ALBEDO or ALPHA in light function 2021-11-11 11:59:30 +03:00
screen_space_reflection_filter.glsl
screen_space_reflection_scale.glsl
screen_space_reflection.glsl
SCsub
sdfgi_debug_probes.glsl
sdfgi_debug.glsl
sdfgi_direct_light.glsl
sdfgi_integrate.glsl
sdfgi_preprocess.glsl
skeleton.glsl
sky.glsl Scale color output in the mobile renderer to provide HDR support 2021-08-23 15:30:36 +10:00
sort.glsl
specular_merge.glsl
ssao_blur.glsl
ssao_downsample.glsl
ssao_importance_map.glsl
ssao_interleave.glsl
ssao.glsl
subsurface_scattering.glsl
tonemap.glsl clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
volumetric_fog_process.glsl Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
volumetric_fog.glsl Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
voxel_gi_debug.glsl Remove leftovers of anisotropy in the VoxelGI shader code 2021-08-25 10:23:28 +02:00
voxel_gi_sdf.glsl
voxel_gi.glsl Remove leftovers of anisotropy in the VoxelGI shader code 2021-08-25 10:23:28 +02:00