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691450bc08
- Extract individual components to their own files. - Improve order of declarations and definitions within those files. - ProjectDialog is only extracted as there are upcoming PRs touching on it.
265 lines
7.8 KiB
C++
265 lines
7.8 KiB
C++
/**************************************************************************/
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/* project_list.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef PROJECT_LIST_H
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#define PROJECT_LIST_H
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#include "core/io/config_file.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/scroll_container.h"
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class Button;
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class Label;
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class ProjectList;
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class TextureButton;
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class TextureRect;
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class ProjectListItemControl : public HBoxContainer {
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GDCLASS(ProjectListItemControl, HBoxContainer)
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VBoxContainer *main_vbox = nullptr;
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TextureButton *favorite_button = nullptr;
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Button *explore_button = nullptr;
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TextureRect *project_icon = nullptr;
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Label *project_title = nullptr;
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Label *project_path = nullptr;
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TextureRect *project_unsupported_features = nullptr;
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HBoxContainer *tag_container = nullptr;
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bool project_is_missing = false;
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bool icon_needs_reload = true;
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bool is_selected = false;
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bool is_hovering = false;
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void _favorite_button_pressed();
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void _explore_button_pressed();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_project_title(const String &p_title);
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void set_project_path(const String &p_path);
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void set_tags(const PackedStringArray &p_tags, ProjectList *p_parent_list);
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void set_project_icon(const Ref<Texture2D> &p_icon);
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void set_unsupported_features(PackedStringArray p_features);
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bool should_load_project_icon() const;
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void set_selected(bool p_selected);
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void set_is_favorite(bool p_favorite);
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void set_is_missing(bool p_missing);
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void set_is_grayed(bool p_grayed);
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ProjectListItemControl();
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};
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class ProjectList : public ScrollContainer {
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GDCLASS(ProjectList, ScrollContainer)
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friend class ProjectManager;
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public:
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enum FilterOption {
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EDIT_DATE,
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NAME,
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PATH,
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TAGS,
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};
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// Can often be passed by copy.
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struct Item {
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String project_name;
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String description;
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PackedStringArray tags;
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String tag_sort_string;
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String path;
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String icon;
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String main_scene;
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PackedStringArray unsupported_features;
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uint64_t last_edited = 0;
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bool favorite = false;
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bool grayed = false;
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bool missing = false;
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int version = 0;
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ProjectListItemControl *control = nullptr;
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Item() {}
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Item(const String &p_name,
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const String &p_description,
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const PackedStringArray &p_tags,
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const String &p_path,
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const String &p_icon,
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const String &p_main_scene,
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const PackedStringArray &p_unsupported_features,
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uint64_t p_last_edited,
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bool p_favorite,
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bool p_grayed,
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bool p_missing,
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int p_version) {
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project_name = p_name;
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description = p_description;
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tags = p_tags;
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path = p_path;
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icon = p_icon;
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main_scene = p_main_scene;
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unsupported_features = p_unsupported_features;
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last_edited = p_last_edited;
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favorite = p_favorite;
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grayed = p_grayed;
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missing = p_missing;
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version = p_version;
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control = nullptr;
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PackedStringArray sorted_tags = tags;
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sorted_tags.sort();
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tag_sort_string = String().join(sorted_tags);
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}
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_FORCE_INLINE_ bool operator==(const Item &l) const {
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return path == l.path;
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}
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};
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private:
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String _config_path;
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ConfigFile _config;
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Vector<Item> _projects;
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int _icon_load_index = 0;
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bool project_opening_initiated = false;
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String _search_term;
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FilterOption _order_option = FilterOption::EDIT_DATE;
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HashSet<String> _selected_project_paths;
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String _last_clicked; // Project key
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VBoxContainer *project_list_vbox = nullptr;
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// Initialization & loading.
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void _migrate_config();
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static Item load_project_data(const String &p_property_key, bool p_favorite);
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void _update_icons_async();
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void _load_project_icon(int p_index);
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// Project list updates.
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void _scan_folder_recursive(const String &p_path, List<String> *r_projects);
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// Project list items.
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void _create_project_item_control(int p_index);
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void _toggle_project(int p_index);
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void _remove_project(int p_index, bool p_update_settings);
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void _list_item_input(const Ref<InputEvent> &p_ev, Node *p_hb);
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void _on_favorite_pressed(Node *p_hb);
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void _on_explore_pressed(const String &p_path);
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// Project list selection.
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void _clear_project_selection();
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void _select_project_nocheck(int p_index);
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void _deselect_project_nocheck(int p_index);
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void _select_project_range(int p_begin, int p_end);
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// Global menu integration.
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void _global_menu_new_window(const Variant &p_tag);
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void _global_menu_open_project(const Variant &p_tag);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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static const char *SIGNAL_LIST_CHANGED;
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static const char *SIGNAL_SELECTION_CHANGED;
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static const char *SIGNAL_PROJECT_ASK_OPEN;
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static bool project_feature_looks_like_version(const String &p_feature);
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// Initialization & loading.
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void save_config();
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// Project list updates.
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void update_project_list();
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void sort_projects();
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int get_project_count() const;
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void find_projects(const String &p_path);
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void find_projects_multiple(const PackedStringArray &p_paths);
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// Project list items.
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void add_project(const String &dir_path, bool favorite);
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void set_project_version(const String &p_project_path, int version);
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int refresh_project(const String &dir_path);
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void ensure_project_visible(int p_index);
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// Project list selection.
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void select_project(int p_index);
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void select_first_visible_project();
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Vector<Item> get_selected_projects() const;
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const HashSet<String> &get_selected_project_keys() const;
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int get_single_selected_index() const;
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void erase_selected_projects(bool p_delete_project_contents);
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// Missing projects.
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bool is_any_project_missing() const;
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void erase_missing_projects();
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// Project list sorting and filtering.
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void set_search_term(String p_search_term);
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void add_search_tag(const String &p_tag);
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void set_order_option(int p_option);
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// Global menu integration.
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void update_dock_menu();
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ProjectList();
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};
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#endif // PROJECT_LIST_H
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