godot/doc
lawnjelly a3ef092f18 Input - fix just pressed and released with short presses
Previously if an action was both pressed and released on the same tick or frame, `is_action_just_pressed()` would return false, resulting in missed input.

This PR separately the timestamp for pressing and releasing so each can be tested independently.
2023-06-12 11:14:58 +01:00
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classes Input - fix just pressed and released with short presses 2023-06-12 11:14:58 +01:00
tools
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class.xsd
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