godot/servers/rendering/renderer_rd/shaders
2022-05-20 07:59:45 -04:00
..
effects Fix tonemapper shader to correctly apply alpha channel 2022-05-18 06:43:07 +03:00
blit.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
canvas_occlusion.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
canvas_sdf.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
canvas_uniforms_inc.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
canvas.glsl Implement Label3D node. 2022-04-22 12:08:46 +03:00
cluster_data_inc.glsl
cluster_debug.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
cluster_render.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
cluster_store.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
cube_to_dp.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
cubemap_downsampler_inc.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
cubemap_downsampler_raster.glsl
cubemap_downsampler.glsl
cubemap_filter_raster.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
cubemap_filter.glsl
cubemap_roughness_inc.glsl Use prefiltered radiance 2022-02-16 21:37:18 -08:00
cubemap_roughness_raster.glsl Use prefiltered radiance 2022-02-16 21:37:18 -08:00
cubemap_roughness.glsl Use prefiltered radiance 2022-02-16 21:37:18 -08:00
decal_data_inc.glsl
fsr_upscale.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
gi.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
giprobe_write.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
light_data_inc.glsl Remove unused shadow_color property from Light3D 2022-03-04 23:12:18 +01:00
luminance_reduce_raster_inc.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
luminance_reduce_raster.glsl
luminance_reduce.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
particles_copy.glsl Revert "Fix particle trail glitch" 2022-03-01 20:16:10 +01:00
particles.glsl Add Particle Shader Userdata 2022-02-15 19:20:31 +01:00
resolve.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
roughness_limiter.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
scene_forward_aa_inc.glsl
scene_forward_clustered_inc.glsl Rename several transform built-ins in shaders 2022-03-18 12:10:55 +03:00
scene_forward_clustered.glsl Fix computation of screen_uv 2022-05-16 00:00:01 -04:00
scene_forward_gi_inc.glsl
scene_forward_lights_inc.glsl Fix D_GGX code which can cause divide-by-zero val 2022-03-14 13:25:05 +09:00
scene_forward_mobile_inc.glsl Rename several transform built-ins in shaders 2022-03-18 12:10:55 +03:00
scene_forward_mobile.glsl Fix custom irradiance bug in Vulkan mobile renderer 2022-05-16 11:57:41 -07:00
screen_space_reflection_filter.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
screen_space_reflection_scale.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
screen_space_reflection.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
SCsub Splitting tonemapper into its own class 2022-04-28 15:00:30 +10:00
sdfgi_debug_probes.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
sdfgi_debug.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
sdfgi_direct_light.glsl Remove unused shadow_color property from Light3D 2022-03-04 23:12:18 +01:00
sdfgi_integrate.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
sdfgi_preprocess.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
skeleton.glsl Fix normal and tangent blending in blend shapes 2022-05-20 07:59:45 -04:00
sky.glsl Sky renderer: Only flip Z when calculating panorama_coords 2022-03-08 19:51:43 -08:00
sort.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
specular_merge.glsl
ss_effects_downsample.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
ssao_blur.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
ssao_importance_map.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
ssao_interleave.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
ssao.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
ssil_blur.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
ssil_importance_map.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
ssil_interleave.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
ssil.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
subsurface_scattering.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
volumetric_fog_process.glsl Remove unused shadow_color property from Light3D 2022-03-04 23:12:18 +01:00
volumetric_fog.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
voxel_gi_debug.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
voxel_gi_sdf.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
voxel_gi.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00