..
default_theme
Tabs: Remove unused 'panel' stylebox from default theme
2021-04-27 17:36:53 +02:00
animation.cpp
Fixes small typos and grammar correction
2021-03-12 19:05:16 +05:30
animation.h
Fix Animation tracks disabled by default
2021-03-02 09:15:01 +01:00
audio_stream_sample.cpp
Core: Drop custom copymem
/zeromem
defines
2021-04-27 16:26:27 +02:00
audio_stream_sample.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
bit_map.cpp
Core: Drop custom copymem
/zeromem
defines
2021-04-27 16:26:27 +02:00
bit_map.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
box_shape_3d.cpp
Removed _change_notify
2021-02-10 19:31:24 -03:00
box_shape_3d.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
camera_effects.cpp
Hide more options of disabled properties
2021-03-03 20:51:35 -03:00
camera_effects.h
Hide more options of disabled properties
2021-03-03 20:51:35 -03:00
capsule_shape_2d.cpp
Added option in project settings to draw Shape2D outlines
2021-02-25 07:52:50 -07:00
capsule_shape_2d.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
capsule_shape_3d.cpp
Removed _change_notify
2021-02-10 19:31:24 -03:00
capsule_shape_3d.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
circle_shape_2d.cpp
Added option in project settings to draw Shape2D outlines
2021-02-25 07:52:50 -07:00
circle_shape_2d.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
concave_polygon_shape_2d.cpp
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
concave_polygon_shape_2d.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
concave_polygon_shape_3d.cpp
Disable backface collision with ConcavePolygonShape by default
2021-03-18 11:30:22 -07:00
concave_polygon_shape_3d.h
Disable backface collision with ConcavePolygonShape by default
2021-03-18 11:30:22 -07:00
convex_polygon_shape_2d.cpp
Rename Array.invert() to Array.reverse()
2021-03-21 10:20:08 +00:00
convex_polygon_shape_2d.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
convex_polygon_shape_3d.cpp
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
convex_polygon_shape_3d.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
curve.cpp
Implement Particle Trails
2021-04-30 17:38:02 -03:00
curve.h
Implement Particle Trails
2021-04-30 17:38:02 -03:00
cylinder_shape_3d.cpp
Removed _change_notify
2021-02-10 19:31:24 -03:00
cylinder_shape_3d.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
environment.cpp
Hide extra options from various nodes if they're not enabled
2021-03-02 09:25:09 -03:00
environment.h
Merge pull request #45845 from qarmin/cppcheck_scene_2
2021-02-10 20:06:12 +01:00
font.cpp
Merge pull request #46045 from bruvzg/text_server_bmp_create
2021-02-24 12:55:36 +01:00
font.h
Merge pull request #46045 from bruvzg/text_server_bmp_create
2021-02-24 12:55:36 +01:00
gradient.cpp
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
gradient.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
height_map_shape_3d.cpp
Merge pull request #47345 from nekomatata/heightmap-draw-triangles
2021-04-20 17:41:11 +02:00
height_map_shape_3d.h
Heightmap collision shape support in Godot Physics
2021-03-25 16:52:41 -07:00
line_shape_2d.cpp
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
line_shape_2d.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
material.cpp
Tweak CanvasItem/material sampling property hints for readability
2021-05-06 03:05:37 +02:00
material.h
Implement Particle Trails
2021-04-30 17:38:02 -03:00
mesh_data_tool.cpp
MeshDataTool::create_from_surface Fail on invalid index data
2021-02-23 21:37:32 +01:00
mesh_data_tool.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
mesh_library.cpp
Improve resource load cache
2021-02-11 15:44:28 -03:00
mesh_library.h
Improve resource load cache
2021-02-11 15:44:28 -03:00
mesh.cpp
Assorted fixes to UV unwrapping and GPU lightmapper
2021-05-03 18:10:34 +02:00
mesh.h
Assorted fixes to UV unwrapping and GPU lightmapper
2021-05-03 18:10:34 +02:00
multimesh.cpp
Merge pull request #45845 from qarmin/cppcheck_scene_2
2021-02-10 20:06:12 +01:00
multimesh.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
navigation_mesh.cpp
Prevent setting too big or too small Collision Mask and Layer
2021-04-30 17:19:04 +02:00
navigation_mesh.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
packed_scene.cpp
Fix crash when loading a scene containing an uncreatable type
2021-02-25 23:58:30 +01:00
packed_scene.h
Improve resource load cache
2021-02-11 15:44:28 -03:00
particles_material.cpp
Merge pull request #46688 from QbieShay/fix-particle-rotate-y-4
2021-04-28 17:09:17 +02:00
particles_material.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
physics_material.cpp
Allow values > 1 for friction and bounce in PhysicsMaterial
2021-05-03 17:48:23 -07:00
physics_material.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
polygon_path_finder.cpp
Rename Array.invert() to Array.reverse()
2021-03-21 10:20:08 +00:00
polygon_path_finder.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
primitive_meshes.cpp
Fix documentation following implementation of particle trails
2021-05-01 13:12:31 +01:00
primitive_meshes.h
Implement Particle Trails
2021-04-30 17:38:02 -03:00
ray_shape_2d.cpp
Bring the Raycast2D improvements to Rayshape2D
2021-03-21 14:52:44 +01:00
ray_shape_2d.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
ray_shape_3d.cpp
Removed _change_notify
2021-02-10 19:31:24 -03:00
ray_shape_3d.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
rectangle_shape_2d.cpp
Added option in project settings to draw Shape2D outlines
2021-02-25 07:52:50 -07:00
rectangle_shape_2d.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
resource_format_text.cpp
Fixes small typos and grammar correction
2021-03-12 19:05:16 +05:30
resource_format_text.h
Improve resource load cache
2021-02-11 15:44:28 -03:00
SCsub
SCons: Add explicit dependencies on thirdparty code in cloned env
2020-12-18 10:29:34 +01:00
segment_shape_2d.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
segment_shape_2d.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
shader.cpp
Improve resource load cache
2021-02-11 15:44:28 -03:00
shader.h
Improve resource load cache
2021-02-11 15:44:28 -03:00
shape_2d.cpp
Added option in project settings to draw Shape2D outlines
2021-02-25 07:52:50 -07:00
shape_2d.h
Added option in project settings to draw Shape2D outlines
2021-02-25 07:52:50 -07:00
shape_3d.cpp
Expose get_debug_mesh in Shape3D to scripting API
2021-04-29 18:18:39 -07:00
shape_3d.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
skin.cpp
Improve resource load cache
2021-02-11 15:44:28 -03:00
skin.h
Improve resource load cache
2021-02-11 15:44:28 -03:00
sky_material.cpp
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
sky_material.h
Added ability to visualize native shaders
2021-01-06 09:40:09 -03:00
sky.cpp
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
sky.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
sphere_shape_3d.cpp
Removed _change_notify
2021-02-10 19:31:24 -03:00
sphere_shape_3d.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
sprite_frames.cpp
Move SpriteFrames to its own file in the resources folder
2021-03-16 02:00:47 -04:00
sprite_frames.h
Move SpriteFrames to its own file in the resources folder
2021-03-16 02:00:47 -04:00
style_box.cpp
Hide more options of disabled properties
2021-03-03 20:51:35 -03:00
style_box.h
Hide more options of disabled properties
2021-03-03 20:51:35 -03:00
surface_tool.cpp
Core: Drop custom copymem
/zeromem
defines
2021-04-27 16:26:27 +02:00
surface_tool.h
Improved 3D Scene Importer
2021-03-22 12:16:40 -03:00
syntax_highlighter.cpp
doc: Don't bind argument names with p_ prefix
2021-02-04 14:45:06 +01:00
syntax_highlighter.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
text_file.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
text_file.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
text_line.cpp
Fix TextLine
/TextParagraph
crash when add_string
/ set_dropcap
is called null font reference.
2021-02-15 22:57:42 +02:00
text_line.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
text_paragraph.cpp
Style: Apply clang-tidy's readability-braces-around-statements
2021-04-05 14:09:59 +02:00
text_paragraph.h
Use extra font spacing in the RichTextLabel line height calculation, and stylebox size in the minimum size calculation.
2021-03-29 17:26:53 +03:00
texture.cpp
Remove obsolete LargeTexture, it's no longer useful since 3.x
2021-04-28 15:51:55 +02:00
texture.h
Remove obsolete LargeTexture, it's no longer useful since 3.x
2021-04-28 15:51:55 +02:00
theme.cpp
Refactor Edit Theme menu in Theme Editor
2021-04-18 17:55:49 +03:00
theme.h
Refactor Edit Theme menu in Theme Editor
2021-04-18 17:55:49 +03:00
tile_set.cpp
Rework the TileSet resource and TileMap nodes:
2021-05-07 18:06:17 +02:00
tile_set.h
Rework the TileSet resource and TileMap nodes:
2021-05-07 18:06:17 +02:00
video_stream.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
visual_shader_nodes.cpp
Style: Apply clang-tidy's readability-braces-around-statements
2021-04-05 14:09:59 +02:00
visual_shader_nodes.h
Prevents TextureUniform in visual shaders from conversion to constant
2021-04-04 17:32:44 +03:00
visual_shader_sdf_nodes.cpp
Added SDF nodes to visual shader
2021-01-18 15:04:54 +01:00
visual_shader_sdf_nodes.h
Added SDF nodes to visual shader
2021-01-18 15:04:54 +01:00
visual_shader.cpp
Merge pull request #47826 from Chaosus/vs_fix_default_input_overriding
2021-04-27 10:42:51 +02:00
visual_shader.h
Merge pull request #47826 from Chaosus/vs_fix_default_input_overriding
2021-04-27 10:42:51 +02:00
world_2d.cpp
Allow Navigation to be more flexible
2021-03-15 15:58:59 +01:00
world_2d.h
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
2021-03-10 11:23:06 +01:00
world_3d.cpp
Implement occlusion culling
2021-04-23 21:45:23 +02:00
world_3d.h
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
2021-03-10 11:23:06 +01:00
world_margin_shape_3d.cpp
Removed _change_notify
2021-02-10 19:31:24 -03:00
world_margin_shape_3d.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00