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Vasiliy Makarov a3d9b7d916 Check cursor line and column
Added a trivial check if cursor.line and cursor.column are valid.
Fix #26245
2019-03-05 18:27:37 +03:00
core Merge pull request #26614 from MarianoGnu/tileset_editor 2019-03-05 02:02:53 +01:00
doc Further clarify docs for #26545 2019-03-04 09:53:02 -03:00
drivers Fix and restore text, material and mesh previewers. 2019-03-04 15:53:18 -03:00
editor Merge pull request #26599 from MarianoGnu/fix_25817 2019-03-05 00:19:48 +01:00
main Add support for event accumlation (off by default, on for editor), fixes #26536 2019-03-03 19:53:13 -03:00
misc New export options iOS 2019-02-16 12:11:53 +11:00
modules Merge pull request #26608 from dragmz/fix22231 2019-03-04 21:52:47 +01:00
platform More style cleanup... 2019-03-04 10:11:29 +01:00
scene Check cursor line and column 2019-03-05 18:27:37 +03:00
servers Merge pull request #26532 from aqnuep/texture_array_fixes 2019-03-04 15:09:11 +01:00
thirdparty Merge pull request #26586 from akien-mga/tinyexr-65f9859 2019-03-04 16:41:04 +01:00
.appveyor.yml AppVeyor: Force installing SCons 3.0.1 2019-01-01 23:31:08 +01:00
.clang-format clang-format: Set standard for ObjC++ 2019-02-09 12:20:24 +01:00
.editorconfig Update zstd to 1.3.8 2019-01-03 22:35:20 -02:00
.gitattributes Initial version of VS natvis file 2018-09-17 03:57:25 -04:00
.gitignore Merge pull request #23436 from Toshiwoz/primitives_properties 2018-11-02 08:08:17 +01:00
.mailmap Disable colored output and progress bar when building outside of a TTY 2018-01-13 17:56:41 +01:00
.travis.yml Travis: Use Ubuntu 16.04, use GCC 8 for Linux/GCC builds 2019-02-19 14:17:22 +01:00
AUTHORS.md doc: Sync classref with current source + AUTHORS edit 2019-01-10 14:34:29 +01:00
CHANGELOG.md Update the changelog with new features added in 3.1 2019-01-30 00:42:21 +01:00
CODEOWNERS Drop RtAudio driver on Windows 2019-02-20 13:47:01 +01:00
compat.py fixed building using scons with python3 2018-05-28 18:41:16 +01:00
CONTRIBUTING.md Add some links to CONTRIBUTING.md 2018-11-20 14:27:35 +01:00
COPYRIGHT.txt Updates to thirdparty README and COPYRIGHT 2019-03-04 14:51:16 +01:00
DONORS.md Update DONORS list 2019-02-07 10:00:27 +01:00
gles_builders.py Remove trailing whitespace 2018-11-20 11:15:02 +01:00
icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
icon.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
ISSUE_TEMPLATE.md Issue template: Remove checkbox and reword some comments 2018-01-05 10:58:04 +01:00
LICENSE.txt Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
logo.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
methods.py Come up with use_gcc. 2019-02-23 09:17:11 +01:00
platform_methods.py Fixed short circuiting on non-Windows platforms 2018-07-30 23:55:15 +02:00
README.md doc: Use HTTPS for docs.godotengine.org and point to latest branch 2018-11-05 08:46:27 +01:00
SConstruct Fix -Wsign-compare warnings. 2019-02-27 07:45:57 +01:00
version.py Bump version to 3.1-beta 2019-01-07 17:13:59 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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