godot/editor/input_event_configuration_dialog.h
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00

123 lines
5.0 KiB
C++

/**************************************************************************/
/* input_event_configuration_dialog.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef INPUT_EVENT_CONFIGURATION_DIALOG_H
#define INPUT_EVENT_CONFIGURATION_DIALOG_H
#include "scene/gui/dialogs.h"
class OptionButton;
class Tree;
class EventListenerLineEdit;
class CheckBox;
// Confirmation Dialog used when configuring an input event.
// Separate from ActionMapEditor for code cleanliness and separation of responsibilities.
class InputEventConfigurationDialog : public ConfirmationDialog {
GDCLASS(InputEventConfigurationDialog, ConfirmationDialog)
private:
struct IconCache {
Ref<Texture2D> keyboard;
Ref<Texture2D> mouse;
Ref<Texture2D> joypad_button;
Ref<Texture2D> joypad_axis;
} icon_cache;
Ref<InputEvent> event = Ref<InputEvent>();
// Listening for input
EventListenerLineEdit *event_listener = nullptr;
Label *event_as_text = nullptr;
// List of All Key/Mouse/Joypad input options.
int allowed_input_types;
Tree *input_list_tree = nullptr;
LineEdit *input_list_search = nullptr;
// Additional Options, shown depending on event selected
VBoxContainer *additional_options_container = nullptr;
HBoxContainer *device_container = nullptr;
OptionButton *device_id_option = nullptr;
HBoxContainer *mod_container = nullptr; // Contains the subcontainer and the store command checkbox.
enum ModCheckbox {
MOD_ALT,
MOD_SHIFT,
MOD_CTRL,
MOD_META,
MOD_MAX
};
#if defined(MACOS_ENABLED)
String mods[MOD_MAX] = { "Option", "Shift", "Ctrl", "Command" };
#elif defined(WINDOWS_ENABLED)
String mods[MOD_MAX] = { "Alt", "Shift", "Ctrl", "Windows" };
#else
String mods[MOD_MAX] = { "Alt", "Shift", "Ctrl", "Meta" };
#endif
String mods_tip[MOD_MAX] = { "Alt or Option key", "Shift key", "Control key", "Meta/Windows or Command key" };
CheckBox *mod_checkboxes[MOD_MAX];
CheckBox *autoremap_command_or_control_checkbox = nullptr;
CheckBox *physical_key_checkbox = nullptr;
void _set_event(const Ref<InputEvent> &p_event, bool p_update_input_list_selection = true);
void _on_listen_input_changed(const Ref<InputEvent> &p_event);
void _on_listen_focus_changed();
void _search_term_updated(const String &p_term);
void _update_input_list();
void _input_list_item_selected();
void _mod_toggled(bool p_checked, int p_index);
void _autoremap_command_or_control_toggled(bool p_checked);
void _physical_keycode_toggled(bool p_checked);
void _device_selection_changed(int p_option_button_index);
void _set_current_device(int p_device);
int _get_current_device() const;
protected:
void _notification(int p_what);
public:
// Pass an existing event to configure it. Alternatively, pass no event to start with a blank configuration.
void popup_and_configure(const Ref<InputEvent> &p_event = Ref<InputEvent>());
Ref<InputEvent> get_event() const;
void set_allowed_input_types(int p_type_masks);
InputEventConfigurationDialog();
};
#endif // INPUT_EVENT_CONFIGURATION_DIALOG_H