godot/core/os
Pedro J. Estébanez 02607b3103 Use atomics for memory use tracking
Plus:
- An allocation is counted only after checking its success.
- Max usage is updated after growing reallocs as well.
- Drop unused header.
- Changed the 0xFFF.. at get_mem_available() to -1 with a comment telling it's the same, but more universal.
2017-08-01 01:50:56 +02:00
..
copymem.h
dir_access.cpp Style: Apply clang-format on all files 2017-07-30 22:53:40 +02:00
dir_access.h
file_access.cpp Style: Apply clang-format on all files 2017-07-30 22:53:40 +02:00
file_access.h
input_event.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
input_event.h
input.cpp Style: Apply clang-format on all files 2017-07-30 22:53:40 +02:00
input.h
keyboard.cpp Remove duplicate keycode constant for Numpad Enter key. 2017-07-26 14:43:02 +03:00
keyboard.h Remove duplicate keycode constant for Numpad Enter key. 2017-07-26 14:43:02 +03:00
main_loop.cpp Add object type hint for docs 2017-07-19 02:03:34 +07:00
main_loop.h
memory.cpp Use atomics for memory use tracking 2017-08-01 01:50:56 +02:00
memory.h Use atomics for memory use tracking 2017-08-01 01:50:56 +02:00
mutex.cpp
mutex.h
os.cpp Add a way to retrieve stack bottom of the main thread 2017-07-25 10:53:31 +07:00
os.h added an optional parameter to OS symbol lookup 2017-07-27 11:13:21 +02:00
power.h
rw_lock.cpp
rw_lock.h
SCsub
semaphore.cpp
semaphore.h
shell.cpp
shell.h
thread_dummy.cpp
thread_dummy.h
thread_safe.cpp
thread_safe.h
thread.cpp
thread.h