godot/scene/gui/label.h
bruvzg be611c1c05
Implement Label3D node.
Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
2022-04-22 12:08:46 +03:00

174 lines
5.9 KiB
C++

/*************************************************************************/
/* label.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef LABEL_H
#define LABEL_H
#include "scene/gui/control.h"
class Label : public Control {
GDCLASS(Label, Control);
public:
enum AutowrapMode {
AUTOWRAP_OFF,
AUTOWRAP_ARBITRARY,
AUTOWRAP_WORD,
AUTOWRAP_WORD_SMART
};
enum OverrunBehavior {
OVERRUN_NO_TRIMMING,
OVERRUN_TRIM_CHAR,
OVERRUN_TRIM_WORD,
OVERRUN_TRIM_ELLIPSIS,
OVERRUN_TRIM_WORD_ELLIPSIS,
};
enum VisibleCharactersBehavior {
VC_CHARS_BEFORE_SHAPING,
VC_CHARS_AFTER_SHAPING,
VC_GLYPHS_AUTO,
VC_GLYPHS_LTR,
VC_GLYPHS_RTL,
};
private:
HorizontalAlignment horizontal_alignment = HORIZONTAL_ALIGNMENT_LEFT;
VerticalAlignment vertical_alignment = VERTICAL_ALIGNMENT_TOP;
String text;
String xl_text;
AutowrapMode autowrap_mode = AUTOWRAP_OFF;
bool clip = false;
OverrunBehavior overrun_behavior = OVERRUN_NO_TRIMMING;
Size2 minsize;
bool uppercase = false;
bool lines_dirty = true;
bool dirty = true;
bool font_dirty = true;
RID text_rid;
Vector<RID> lines_rid;
Dictionary opentype_features;
String language;
TextDirection text_direction = TEXT_DIRECTION_AUTO;
TextServer::StructuredTextParser st_parser = TextServer::STRUCTURED_TEXT_DEFAULT;
Array st_args;
float percent_visible = 1.0;
VisibleCharactersBehavior visible_chars_behavior = VC_CHARS_BEFORE_SHAPING;
int visible_chars = -1;
int lines_skipped = 0;
int max_lines_visible = -1;
void _update_visible();
void _shape();
protected:
void _notification(int p_what);
static void _bind_methods();
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
public:
virtual Size2 get_minimum_size() const override;
void set_horizontal_alignment(HorizontalAlignment p_alignment);
HorizontalAlignment get_horizontal_alignment() const;
void set_vertical_alignment(VerticalAlignment p_alignment);
VerticalAlignment get_vertical_alignment() const;
void set_text(const String &p_string);
String get_text() const;
void set_text_direction(TextDirection p_text_direction);
TextDirection get_text_direction() const;
void set_opentype_feature(const String &p_name, int p_value);
int get_opentype_feature(const String &p_name) const;
void clear_opentype_features();
void set_language(const String &p_language);
String get_language() const;
void set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser);
TextServer::StructuredTextParser get_structured_text_bidi_override() const;
void set_structured_text_bidi_override_options(Array p_args);
Array get_structured_text_bidi_override_options() const;
void set_autowrap_mode(AutowrapMode p_mode);
AutowrapMode get_autowrap_mode() const;
void set_uppercase(bool p_uppercase);
bool is_uppercase() const;
VisibleCharactersBehavior get_visible_characters_behavior() const;
void set_visible_characters_behavior(VisibleCharactersBehavior p_behavior);
void set_visible_characters(int p_amount);
int get_visible_characters() const;
int get_total_character_count() const;
void set_clip_text(bool p_clip);
bool is_clipping_text() const;
void set_text_overrun_behavior(OverrunBehavior p_behavior);
OverrunBehavior get_text_overrun_behavior() const;
void set_percent_visible(float p_percent);
float get_percent_visible() const;
void set_lines_skipped(int p_lines);
int get_lines_skipped() const;
void set_max_lines_visible(int p_lines);
int get_max_lines_visible() const;
int get_line_height(int p_line = -1) const;
int get_line_count() const;
int get_visible_line_count() const;
Label(const String &p_text = String());
~Label();
};
VARIANT_ENUM_CAST(Label::AutowrapMode);
VARIANT_ENUM_CAST(Label::OverrunBehavior);
VARIANT_ENUM_CAST(Label::VisibleCharactersBehavior);
#endif