godot/scene
2022-05-07 13:57:10 -07:00
..
2d Add autocompletion for AnimatedSprite.play() 2022-05-05 14:36:35 +08:00
3d Add autocompletion for AnimatedSprite.play() 2022-05-05 14:36:35 +08:00
animation Fix error spam when tweened node leaves tree 2022-05-05 17:57:25 +02:00
audio Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
debugger Rename profiler "Idle Time" to "Process Time" 2022-05-05 20:23:47 +02:00
gui Cleanup metadata usage 2022-05-06 00:27:10 +02:00
main Cleanup metadata usage 2022-05-06 00:27:10 +02:00
multiplayer remove child on despawn instead of just queue_delete 2022-05-05 08:50:21 -05:00
resources Change skeleton modification 2d and 3d to use the array inspector. 2022-05-07 13:57:10 -07:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Merge pull request #60597 from reduz/missing-node-resource-placeholders 2022-05-05 15:57:50 +02:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00