godot/scene
Hugo Locurcio a39190a18f
Allow using floating-point bone sizes and outline widths in the 2D editor
This is useful when animating pixel art sprites in the 2D editor,
as a value of `1` is often too large when zoomed in.
2023-07-17 12:44:09 +02:00
..
2d Allow using floating-point bone sizes and outline widths in the 2D editor 2023-07-17 12:44:09 +02:00
3d Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
animation Fix infinity loop state can't break 2023-07-07 16:12:37 +09:00
audio
debugger Use NULL instead of COND checks when appropriate 2023-06-10 08:56:30 +02:00
gui Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
main Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
resources Merge pull request #68460 from Geometror/split_texture_src 2023-07-14 21:28:06 +02:00
theme
property_utils.cpp
property_utils.h
register_scene_types.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
register_scene_types.h
scene_string_names.cpp Merge pull request #76853 from HolonProduction/emission_finished 2023-07-14 18:50:51 +02:00
scene_string_names.h Merge pull request #76853 from HolonProduction/emission_finished 2023-07-14 18:50:51 +02:00
SCsub