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The parameter shadow_reverse_cull_face is now passed to the shadow pass so that the mesh back-faces are used for shadow map calculation. |
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.. | ||
light_storage.h | ||
material_storage.h | ||
mesh_storage.cpp | ||
mesh_storage.h | ||
particles_storage.h | ||
SCsub | ||
texture_storage.cpp | ||
texture_storage.h | ||
utilities.cpp | ||
utilities.h |