godot/scene/resources
Rémi Verschelde 65969dd51a
Merge pull request #77945 from AThousandShips/null_check
Use NULL instead of COND checks when appropriate
2023-06-10 12:11:48 +02:00
..
default_theme Optimize and fix the default theme SVGs 2023-06-07 05:40:58 +02:00
animation_library.cpp
animation_library.h
animation.cpp
animation.h
audio_stream_polyphonic.cpp
audio_stream_polyphonic.h
audio_stream_wav.cpp
audio_stream_wav.h
bit_map.cpp
bit_map.h
bone_map.cpp
bone_map.h
box_shape_3d.cpp
box_shape_3d.h
camera_attributes.cpp
camera_attributes.h
canvas_item_material.cpp
canvas_item_material.h
capsule_shape_2d.cpp
capsule_shape_2d.h
capsule_shape_3d.cpp
capsule_shape_3d.h
circle_shape_2d.cpp
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape_3d.cpp
concave_polygon_shape_3d.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
convex_polygon_shape_3d.cpp
convex_polygon_shape_3d.h
curve.cpp Use emit_changed() consistently 2023-06-02 22:45:18 +02:00
curve.h
cylinder_shape_3d.cpp
cylinder_shape_3d.h
environment.cpp
environment.h
fog_material.cpp
fog_material.h
font.cpp
font.h
gradient.cpp Merge pull request #77779 from KoBeWi/emit_changed() 2023-06-10 12:11:25 +02:00
gradient.h
height_map_shape_3d.cpp
height_map_shape_3d.h
immediate_mesh.cpp
immediate_mesh.h
importer_mesh.cpp Use NULL instead of COND checks when appropriate 2023-06-10 08:56:30 +02:00
importer_mesh.h
label_settings.cpp
label_settings.h
material.cpp Merge pull request #74937 from bitsawer/fix_uniform_storage 2023-06-09 11:04:16 +02:00
material.h Hash ORM flag in BaseMaterial to differentiate between ORM and Standard materials 2023-06-07 09:31:34 -07:00
mesh_data_tool.cpp
mesh_data_tool.h
mesh_library.cpp
mesh_library.h
mesh.cpp Use NULL instead of COND checks when appropriate 2023-06-10 08:56:30 +02:00
mesh.h
multimesh.cpp
multimesh.h
navigation_mesh.cpp
navigation_mesh.h
navigation_polygon.cpp Use emit_changed() consistently 2023-06-02 22:45:18 +02:00
navigation_polygon.h
packed_scene.cpp Use NULL instead of COND checks when appropriate 2023-06-10 08:56:30 +02:00
packed_scene.h
particle_process_material.cpp Correctly reset particle size and rotation in ParticlesProcessMaterial 2023-06-08 14:39:14 -07:00
particle_process_material.h
physics_material.cpp
physics_material.h
polygon_path_finder.cpp
polygon_path_finder.h
primitive_meshes.cpp
primitive_meshes.h
rectangle_shape_2d.cpp
rectangle_shape_2d.h
resource_format_text.cpp Fix external resource ids lost 2023-06-01 22:34:49 +02:00
resource_format_text.h
SCsub
segment_shape_2d.cpp
segment_shape_2d.h
separation_ray_shape_2d.cpp
separation_ray_shape_2d.h
separation_ray_shape_3d.cpp
separation_ray_shape_3d.h
shader_include.cpp Fix shader preprocessor cyclic include handling 2023-05-29 12:05:22 +03:00
shader_include.h
shader.cpp Fix shader preprocessor cyclic include handling 2023-05-29 12:05:22 +03:00
shader.h
shape_2d.cpp
shape_2d.h
shape_3d.cpp
shape_3d.h
skeleton_modification_2d_ccdik.cpp
skeleton_modification_2d_ccdik.h
skeleton_modification_2d_fabrik.cpp
skeleton_modification_2d_fabrik.h
skeleton_modification_2d_jiggle.cpp
skeleton_modification_2d_jiggle.h
skeleton_modification_2d_lookat.cpp
skeleton_modification_2d_lookat.h
skeleton_modification_2d_physicalbones.cpp Use NULL instead of COND checks when appropriate 2023-06-10 08:56:30 +02:00
skeleton_modification_2d_physicalbones.h
skeleton_modification_2d_stackholder.cpp
skeleton_modification_2d_stackholder.h
skeleton_modification_2d_twoboneik.cpp
skeleton_modification_2d_twoboneik.h
skeleton_modification_2d.cpp
skeleton_modification_2d.h
skeleton_modification_stack_2d.cpp
skeleton_modification_stack_2d.h
skeleton_profile.cpp
skeleton_profile.h
skin.cpp
skin.h
sky_material.cpp
sky_material.h
sky.cpp
sky.h
sphere_shape_3d.cpp
sphere_shape_3d.h
sprite_frames.cpp
sprite_frames.h
style_box.cpp
style_box.h
surface_tool.cpp Fix parameters passing to add_triangle_fan method. 2023-06-08 17:45:26 +02:00
surface_tool.h Single Compilation Unit build. 2023-06-06 15:36:51 +01:00
syntax_highlighter.cpp
syntax_highlighter.h
text_file.cpp
text_file.h
text_line.cpp
text_line.h
text_paragraph.cpp Fix issues found by a static analyzer 2023-05-30 12:47:50 +03:00
text_paragraph.h
texture.cpp Use NULL instead of COND checks when appropriate 2023-06-10 08:56:30 +02:00
texture.h
theme.cpp
theme.h
tile_set.cpp Use NULL instead of COND checks when appropriate 2023-06-10 08:56:30 +02:00
tile_set.h
video_stream.cpp
video_stream.h
visual_shader_nodes.cpp
visual_shader_nodes.h
visual_shader_particle_nodes.cpp
visual_shader_particle_nodes.h
visual_shader_sdf_nodes.cpp
visual_shader_sdf_nodes.h
visual_shader.cpp
visual_shader.h
world_2d.cpp
world_2d.h
world_3d.cpp
world_3d.h
world_boundary_shape_2d.cpp
world_boundary_shape_2d.h
world_boundary_shape_3d.cpp
world_boundary_shape_3d.h